ruins
Posted: Fri Aug 24, 2018 12:58 pm
Freciv ruins are just annoying and meaningless graphics, but real ruins have tactical relevancy.
I propose to add relatively low defence bonus for light land units (infantry etc):
BTW, ruins can be removed by pillaging.
I propose to add relatively low defence bonus for light land units (infantry etc):
Code: Select all
[effect_ruins_defense]
type = "Defend_Bonus"
value = 50
reqs =
{ "type", "name", "range"
"Base", "Ruins", "Local"
}
nreqs =
{ "type", "name", "range"
; "UnitClass", "Land", "Local"
; "UnitClass", "Small Land", "Local"
"UnitClass", "Big Land", "Local"
; "UnitClass", "Merchant", "Local"
"UnitClass", "Sea", "Local"
"UnitClass", "Trireme", "Local"
"UnitClass", "Helicopter", "Local"
"UnitClass", "Air", "Local"
"UnitClass", "Missile", "Local"
"UnitClass", "Big Siege", "Local"
}