ruins

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Wahazar
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Posts: 225
Joined: Thu Jan 01, 1970 12:00 am

ruins

Post by Wahazar »

Freciv ruins are just annoying and meaningless graphics, but real ruins have tactical relevancy.
I propose to add relatively low defence bonus for light land units (infantry etc):

Code: Select all

[effect_ruins_defense]
type    = "Defend_Bonus"
value   = 50
reqs    =
    { "type", "name", "range"
      "Base", "Ruins", "Local"
    }
nreqs   =
    { "type", "name", "range"
;      "UnitClass", "Land", "Local"
;      "UnitClass", "Small Land", "Local"
       "UnitClass", "Big Land", "Local"
;      "UnitClass", "Merchant", "Local"
      "UnitClass", "Sea", "Local"
      "UnitClass", "Trireme", "Local"
      "UnitClass", "Helicopter", "Local"
      "UnitClass", "Air", "Local"
      "UnitClass", "Missile", "Local"
      "UnitClass", "Big Siege", "Local"
    }
BTW, ruins can be removed by pillaging.
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cgalik
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Posts: 279
Joined: Thu Jan 01, 1970 12:00 am

Post by cgalik »

Lol that sounds fun to me. They are pretty rare. How does that compare to fort defense?
wieder
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Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

This works? Not too long ago I tried to add a small trade bonus to ruins and that was unsuccessful.
Wahazar
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Posts: 225
Joined: Thu Jan 01, 1970 12:00 am

Post by Wahazar »

wieder wrote:This works? Not too long ago I tried to add a small trade bonus to ruins and that was unsuccessful.
Yes, it works, you can check it easily using single player editing mode.
How does that compare to fort defense?
Fort defence bonus is 100%, thus 50% seems fair if compared to the fort or city bonus.
At least "scorched field" tactics is not so straightforward :)
Corbeau
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Post by Corbeau »

I'd say that 50% bonus is a bit too much.
Wahazar
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Posts: 225
Joined: Thu Jan 01, 1970 12:00 am

Post by Wahazar »

Corbeau wrote:I'd say that 50% bonus is a bit too much.
50% is like forest, but it is additive to terrain. Maybe 25% ?
Additionally this bonus should not be for big land units - they can't hide in ruins well (thus I uncommented Big Land)
Last edited by Wahazar on Fri Aug 24, 2018 10:44 pm, edited 1 time in total.
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Hans_Lemurson
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Joined: Thu Jan 01, 1970 12:00 am

Post by Hans_Lemurson »

Forests give 1.25x defense, hills give 1.50x, Mountains give 2.0x.
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