Yet another very important team selection proposal
Posted: Wed Jul 25, 2018 12:45 pm
Common procedure has it that the admin first decides how many teams there are in a game and then the players that signed on are distributed on teams by whomever/whatever.
I propose as an alternative procedure to first decide on team size. Everybody that wants to take part in that game has to assemble a team and apply for participation. For example 5 could be a reasonable number.
The number of teams doesn't matter, important is that the team-mates know each other at least partly and want to play with each other. That is what a team is all about.
If there are players that want to take part but have no team, the admin can do 2 things, but that should be
exceptions.
He can distribute new players on the existing teams, bringing the number to 6 for example, if the particular team agrees.
Or he can form new teams. But I think this shouldn't happen.
Because the purpose of this is to break the "I don't care with whom I play if I play and how long I play" attitude
that is connected with the current sign-on policy on longturn.
People don't talk coming, don't talk playing and don't talk leaving. That has nothing to do with team game.
In a nutshell:
Only allow small-sized pre-assembled teams to sign on for a team game.
Don't care how many teams there are in the end.
I propose as an alternative procedure to first decide on team size. Everybody that wants to take part in that game has to assemble a team and apply for participation. For example 5 could be a reasonable number.
The number of teams doesn't matter, important is that the team-mates know each other at least partly and want to play with each other. That is what a team is all about.
If there are players that want to take part but have no team, the admin can do 2 things, but that should be
exceptions.
He can distribute new players on the existing teams, bringing the number to 6 for example, if the particular team agrees.
Or he can form new teams. But I think this shouldn't happen.
Because the purpose of this is to break the "I don't care with whom I play if I play and how long I play" attitude
that is connected with the current sign-on policy on longturn.
People don't talk coming, don't talk playing and don't talk leaving. That has nothing to do with team game.
In a nutshell:
Only allow small-sized pre-assembled teams to sign on for a team game.
Don't care how many teams there are in the end.