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How many turns?

Posted: Wed Jun 13, 2018 12:20 pm
by wieder
How many turns would be "enough" or too much? Might make sense to have some kind of turn limit for ending the game if the techs advance too slowly in the end game.

180?

200?

220?

250?

Posted: Wed Jun 13, 2018 9:28 pm
by jwrober
Since we are discussing on discord about increasing the scibox to make the number of bulbs for the entire tech tree to be more expensive that what we have in LT43, I am thinking we might want to go with the 250 range for max number of turns. This will give a good amount of time for the teams to not only figure out a plan, but then actually be able to execute on said plan. Gives us more time to fight with ancient weapons!

Posted: Wed Jun 13, 2018 10:37 pm
by wieder
We sure can do 250 turns and maybe add similar ending conditions as we have in LT43. Ending with score if no one alive objects, space race, conquest (only team members alive) and the other team surrendering. Should be flexible enough and also allow fair and competitive game.

Posted: Thu Jun 14, 2018 11:32 pm
by jwrober
Sounds good to me!