I made a thingy that makes it easier to calculate what the most probable outcome of a bombardment may be.
https://www.desmos.com/calculator/v1rgaak4yt
h (y-axis) - defender Hit points lost (damage)
d (x-axis) - Defender strength (overall, with terrain bonuses, so you need to calculate that for yourself)
b - Bombard rate
a - Attacker strength
Bombardment outcome calculation tool
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