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The first test for LT44 has been started

Posted: Tue Jun 12, 2018 12:25 pm
by wieder
host: longturn.org
port: 5044

The teams are not yet there. Report here if something is broken or needs to be changed.

Posted: Thu Jun 14, 2018 5:13 am
by xandr
Just a reminder - test game is a test game, no need to annihilate enemy's units even before they can do anything

Posted: Thu Jun 14, 2018 9:51 am
by Corbeau
The map is nice, but maybe a bit less land?

Posted: Thu Jun 14, 2018 3:21 pm
by fran
xandr wrote:Just a reminder - test game is a test game, no need to annihilate enemy's units even before they can do anything
Indeed a terrible genocide has been committed and 8 innocent aboriginal tribes were ripped.
The Ainu have nothing to do with that!
As the leading power of that test game world I took immediate action to punish the presumptive
evildoers, the Grenadines, and was able to reduce them to one city. I wasn't able to destroy that
last city because their fiercly fighting offspring, the Vincentines, are preparing to take
over the world. That's the classic "man looses against machine" scenario, at least if you have only
2 minutes for moving, what, as it turns out, is not enough to cope with even an easy AI player.
The Vincentines produced another AI by now, so things get really interesting.
The Vincentines ripped the Belarussians and the Grenadians.
They slaughtered the Indonesians and the Greeks.
I really have to prepare my defence now.
As a last measure, I could launch my spaceship to save the honor of mankind against the horrible machine.
Now there fusion armors are killing innocent idlers! A cruelsome massacre which I watch from my helicopters.

Posted: Thu Jun 14, 2018 4:30 pm
by Corbeau
This sounds fun :D

So, first we had Global Warming, here we have Terminator Judgement Day... :D

Posted: Fri Jun 15, 2018 4:19 am
by xandr
Corbeau wrote:The map is nice, but maybe a bit less land?
I too feel there will be too much to manage later in the game, I would hate to be required to spend 30+ minutes on every turn. It's nice to do it from time to time, but better to have a choice.

Posted: Fri Jun 15, 2018 5:55 pm
by wieder
450 tiles / player. LT40 had much more. LT41 had 320 and LT43 has 450.

450 tiles / player has been the old "LT standard" and usually results with crowded maps.

This game has lots of players and the team may take more cities since killing players is not easy.

Posted: Sat Jun 16, 2018 11:32 pm
by wieder
How was LT41? It had 320 tiles but then again more ocean tiles. How about 400 tiles / player if this is too much?

Posted: Sun Jun 17, 2018 4:35 am
by xandr
LT41 was great actually, 320 was more than enough in my opinion

Posted: Sun Jun 17, 2018 8:34 am
by fran
maps size is good. don't change.

Posted: Sun Jun 17, 2018 5:10 pm
by jwrober
i agree!

Posted: Mon Jun 18, 2018 9:31 am
by Corbeau
I'd still like to see a bit more ocean. Also, a bit more diverse coast, but I guess that's a bit more difficult to achieve (or maybe it would come with a bit more ocean?)