Dispersion sucks
Posted: Sat Mar 03, 2018 12:26 pm
The map generator is unfair enough by creating different land and settlement locations.
Dispersion=6 as is now means that one player might have more than one settler on one tile, all tiles with settlers close together. Another player might have all settlers scattered far apart. The last variant is clearly a big advantage if you happen to find yourself beween mountains, hills and forest. All unequality summed up you can be really screwed and somebody else can be quite happy.
Therefor I suggest to disable dispersion, meaning all units start on same tile. That's probably dispersion=0.
I understand that doesn't compensate for being between mountains, hills and forest while somebody else
is on long river with plains, wheat and oxen. While dispersion doesn't solve that unequality it could make it worse.
Of course it also could mitigate it slightly. But in my opinion that's to much chance for the beginning where we have to much chance anyway.
Dispersion=6 as is now means that one player might have more than one settler on one tile, all tiles with settlers close together. Another player might have all settlers scattered far apart. The last variant is clearly a big advantage if you happen to find yourself beween mountains, hills and forest. All unequality summed up you can be really screwed and somebody else can be quite happy.
Therefor I suggest to disable dispersion, meaning all units start on same tile. That's probably dispersion=0.
I understand that doesn't compensate for being between mountains, hills and forest while somebody else
is on long river with plains, wheat and oxen. While dispersion doesn't solve that unequality it could make it worse.
Of course it also could mitigate it slightly. But in my opinion that's to much chance for the beginning where we have to much chance anyway.