Proposal for "winning conditions" for LT42
Posted: Sun Feb 18, 2018 2:13 pm
LT42 is not an "alliance victory" game. When the game ends, score is totaled and ranking noted.
Endgame conditions are flexible and can be achieved either through trade (science), production or conquest:
- a spaceship is built and arrives at its destination
OR
- one player discovers Future Tech N/5*
OR
- N/5* players discover Future Tech 1
OR
- best player controls 1/sqrt(N)* of overall land area on the map and holds it for 10 turns
OR
- (just as a failsafe), current year is reached, whichever that is
N, of course, is the total number of players.
The endgame conditions are designed so that anyone with a "embassies with everybody" wonder can check if they are met at any time.
A few examples. LT40 started with 25 players. This means that with that number, endgame would occur with:
- spaceship
OR
- Future tech 5 by one player
OR
- Future tech 1 by 5 players
OR
- one player conquering 20% of the map (swallowing 4 other players)
Discuss.
Endgame conditions are flexible and can be achieved either through trade (science), production or conquest:
- a spaceship is built and arrives at its destination
OR
- one player discovers Future Tech N/5*
OR
- N/5* players discover Future Tech 1
OR
- best player controls 1/sqrt(N)* of overall land area on the map and holds it for 10 turns
OR
- (just as a failsafe), current year is reached, whichever that is
N, of course, is the total number of players.
The endgame conditions are designed so that anyone with a "embassies with everybody" wonder can check if they are met at any time.
A few examples. LT40 started with 25 players. This means that with that number, endgame would occur with:
- spaceship
OR
- Future tech 5 by one player
OR
- Future tech 1 by 5 players
OR
- one player conquering 20% of the map (swallowing 4 other players)
Discuss.