2300 BCE and the game is decided?
Posted: Tue Jan 02, 2018 12:53 pm
Not really, I hope. But if there would be no fog of war, what would we see? Probably the same I see in my little part of the world: Some players are locked in by geographical reasons and other players, which is just bad luck. Other players have abundant space because of geographical reasons and neighbouring idlers, which is just good luck.
Of course there are also the very good players, that could cope with nearly any situation.
The lucky or very good players now just need to build their VLEs (very large empires), and for sure there is one that is very capable and very lucky. If there is the theoretical possibility for the other players to prevent the emergence of a sole superpower by joint action, it is completely ruled out by fog of war. Indeed fog of war is the enemy of strategical thinking, at least at the global and regional scale. So it well could be that the game is decided, and we could stop playing now.
But wait, fortunately LT40 is different: There is the city number limit/empire size restriction. It will hopefully prevent the lucky ones from exploit their luck, and mitigate the misfortune of the unlucky. I really can think of no reasons why somebody would want to waive a restriction that is so apt to compensate for the unfairness of chance that comes into the game with the map generator and the random start positions.
Of course there are also the very good players, that could cope with nearly any situation.
The lucky or very good players now just need to build their VLEs (very large empires), and for sure there is one that is very capable and very lucky. If there is the theoretical possibility for the other players to prevent the emergence of a sole superpower by joint action, it is completely ruled out by fog of war. Indeed fog of war is the enemy of strategical thinking, at least at the global and regional scale. So it well could be that the game is decided, and we could stop playing now.
But wait, fortunately LT40 is different: There is the city number limit/empire size restriction. It will hopefully prevent the lucky ones from exploit their luck, and mitigate the misfortune of the unlucky. I really can think of no reasons why somebody would want to waive a restriction that is so apt to compensate for the unfairness of chance that comes into the game with the map generator and the random start positions.