I'm still trying to get a handle on the game implications of large cities. If it's not part of your secret strategy, please share your thoughts.
-- robotis
large cities
- robotis
- New member
- Posts: 8
- Joined: Thu Jan 01, 1970 12:00 am
First observations
- "3-radius" cities have more than twice the tiles of "2-radius" cities (45 vs 21).
- Wonders and improvements that affect a single city will have an even larger effect
- Without a unit, city sight distance is smaller than the workable area. This leads to problems selecting tiles to work in the outermost ring of tiles.
- More widely spaced cities create a more porous border. Defensive units will need to be spread a couple cities deep into national borders.