Artillery (cannons, catapults...) to really be artillery?
Posted: Wed Nov 08, 2017 4:53 pm
So, some of you know that I'm creating a ruleset where, among other things, I have a artillery-class units and they all have Bombard flag: they damage enemy unit but don't kill it and in return don't get damaged themselves.
This includes Howitzers, Artillery, Cannon, Catapult, but also Archers.
I think this brings some combat diversity into the game and also more realism. (Yes, realism is my mantra.)
How about trying this out in LT40?
I understand that the test game has already started and that this may be a short notice, but just asking to see what people think about this. I myself wouldn't mind a further delay for, perhaps, another test game, but others may so... Just asking
Maybe change upkeep so that there is no flood of units like this, to have upkeep for them 2 or more shields? (Maybe even 5 for Howitzers?)
This includes Howitzers, Artillery, Cannon, Catapult, but also Archers.
I think this brings some combat diversity into the game and also more realism. (Yes, realism is my mantra.)
How about trying this out in LT40?
I understand that the test game has already started and that this may be a short notice, but just asking to see what people think about this. I myself wouldn't mind a further delay for, perhaps, another test game, but others may so... Just asking
Maybe change upkeep so that there is no flood of units like this, to have upkeep for them 2 or more shields? (Maybe even 5 for Howitzers?)