Cruise missiles
Posted: Mon Nov 06, 2017 10:45 am
I caught a bit of a discussion in the game chat and I'd rather reply here because there it gets flooded and will disappear, while here My Words Will Last Forever
Anyway, why is "bombers carry missiles" unbalanced?
Also, cruise missiles shouldn't have an awfully long range. They are a one-shot weapon fired from, at most, a neighbouring country, a nearby sea or from a plane. Once they hit, they are gone. With a longer range, they can be (ab)used for scouting purposes which is not their intent. Actually, I'd even be willing to give it a zero visibility radius, so that you actually have to guide them into position with other nearby units (AWACS!) so that they don't accidently hit an enemy unit you didn't want to hit. Yes, that is a bit unrealistic, but it's a trade-off for the Civ feature where two non-allied units can't sit in the same tile.
Anyway, why is "bombers carry missiles" unbalanced?
Also, cruise missiles shouldn't have an awfully long range. They are a one-shot weapon fired from, at most, a neighbouring country, a nearby sea or from a plane. Once they hit, they are gone. With a longer range, they can be (ab)used for scouting purposes which is not their intent. Actually, I'd even be willing to give it a zero visibility radius, so that you actually have to guide them into position with other nearby units (AWACS!) so that they don't accidently hit an enemy unit you didn't want to hit. Yes, that is a bit unrealistic, but it's a trade-off for the Civ feature where two non-allied units can't sit in the same tile.