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The city vision / work area

Posted: Sat Oct 07, 2017 5:00 pm
by wieder
How about this?

- an empty city would have vision and work area 2 tiles away.
- if the city has at least one unit inside, the work area would be extended to the level it's today on LT games -> 3 tiles away. Also the city vision radius would be extended to the same number.

This would be handled as a bonus for the city work/vision radius.

LT40 might be the best game for testing new stuff like that.

Posted: Mon Oct 09, 2017 11:45 am
by wieder
Looks like this can't be implemented in any case. The required features ("MaxUnitsOnTile") is a 2.6 feature and we are using 2.5.