SG1 is based on LT38, but you can pick some features from LT40 if
Posted: Sun Sep 03, 2017 12:24 pm
...if you feel that those features would work for this game.
Here is the summari for current changes there are for LT40:
LT40: The Underground Tunnels protect all units …
LT40: Underground Tunnels Small Wonder …
LT40: The Flagship Fusion Battleship …
LT40: Flagship Battleship …
LT40: Flagship Cruiser …
LT40: Flagship Destroyer …
LT40: Flagship Ironclad …
LT40: Flagship Frigate …
LT40: Flagship Caravel. Better but only 1 at time can be built …
LT40: Malbork Castle: 3 entertaines + 1 lux for city …
LT40: Lighthouse gives more vision to city
LT40: More vision for cities with electricity
LT40: House of Peasants (+ city radius) …
LT40: No unlimited fligths to destination city
LT40: city trading is enabled
LT40: fixed the help for King Richard's
LT40: Cities with size >=20 get 50% defense bonus …
LT40: Added Resource Agency, bigger work area …
LT40: Granary size grows every time the city grows …
LT40: Fusion power gives +3 (9) moves to sea units …
LT40: Nuclear power gives +1 (3) move to sea units
LT40: triremes have 7 moves (9) …
LT40: Updated help for lighthouse
LT40: Magellan's: +2 moves an 10% promotion chance bonus
LT40: new empire sizes and empire size step = 1 …
LT40: Submarines can move diplos, spies and explorers …
LT40: Partisans can be added to a city
LT40: fanatics and crusaders can't be bribed
LT40: Colonists obsolete Settlers …
LT40: Added Immigrants obsoleting Migrants …
LT40: Migrants cost 15 (12)
LT40: partisans cost 40, 1 population. No home city
LT40: artilleries 4 moves (3), cannons 3 (4)
LT40: Early Spy for Monarchy
LT40: Early helicopter for Democracy
LT40: Space Ship parts are less expensive
LT40: Early Armor for Nationalism
LT40: Early fighters for Nationalism
LT40: Early marines for federation
LT40: Early caravel for Republic
LT40: Early Destroyer for Communism
LT40: Early Knights for Despotism
LT40: Can build cities on mountains, mine +2 shields
LT40: Upkeep of 3 gold for Nationalism
LT40: Added Nationalism as a new govenrment …
LT40: Added nationalism (effects missing)
LT40: Swordsmen and Riflemen can't attack from ships …
LT40: chance to receive techs 50%, to lose 10% …
LT40: revolution will take 1 turn (was 2)
LT40: Tiles 900, specials 400, citymindist 6, diplomacy HUMAN
LT40: Added LT40 based on LT38
Some changes are easy to pick but some might need more work. Like diplos and spies on submarines.
Here is the summari for current changes there are for LT40:
LT40: The Underground Tunnels protect all units …
LT40: Underground Tunnels Small Wonder …
LT40: The Flagship Fusion Battleship …
LT40: Flagship Battleship …
LT40: Flagship Cruiser …
LT40: Flagship Destroyer …
LT40: Flagship Ironclad …
LT40: Flagship Frigate …
LT40: Flagship Caravel. Better but only 1 at time can be built …
LT40: Malbork Castle: 3 entertaines + 1 lux for city …
LT40: Lighthouse gives more vision to city
LT40: More vision for cities with electricity
LT40: House of Peasants (+ city radius) …
LT40: No unlimited fligths to destination city
LT40: city trading is enabled
LT40: fixed the help for King Richard's
LT40: Cities with size >=20 get 50% defense bonus …
LT40: Added Resource Agency, bigger work area …
LT40: Granary size grows every time the city grows …
LT40: Fusion power gives +3 (9) moves to sea units …
LT40: Nuclear power gives +1 (3) move to sea units
LT40: triremes have 7 moves (9) …
LT40: Updated help for lighthouse
LT40: Magellan's: +2 moves an 10% promotion chance bonus
LT40: new empire sizes and empire size step = 1 …
LT40: Submarines can move diplos, spies and explorers …
LT40: Partisans can be added to a city
LT40: fanatics and crusaders can't be bribed
LT40: Colonists obsolete Settlers …
LT40: Added Immigrants obsoleting Migrants …
LT40: Migrants cost 15 (12)
LT40: partisans cost 40, 1 population. No home city
LT40: artilleries 4 moves (3), cannons 3 (4)
LT40: Early Spy for Monarchy
LT40: Early helicopter for Democracy
LT40: Space Ship parts are less expensive
LT40: Early Armor for Nationalism
LT40: Early fighters for Nationalism
LT40: Early marines for federation
LT40: Early caravel for Republic
LT40: Early Destroyer for Communism
LT40: Early Knights for Despotism
LT40: Can build cities on mountains, mine +2 shields
LT40: Upkeep of 3 gold for Nationalism
LT40: Added Nationalism as a new govenrment …
LT40: Added nationalism (effects missing)
LT40: Swordsmen and Riflemen can't attack from ships …
LT40: chance to receive techs 50%, to lose 10% …
LT40: revolution will take 1 turn (was 2)
LT40: Tiles 900, specials 400, citymindist 6, diplomacy HUMAN
LT40: Added LT40 based on LT38
Some changes are easy to pick but some might need more work. Like diplos and spies on submarines.