IllvilJa wrote:
Another way to put it: anything that adds epic drama to the game is a good thing! That includes offending some more powerful superpower in the game by sinking their nosy destroyer and get ones own entire country nuked into oblivion in return!
IllvilJa, I found very interesting what you said.
I suspect there are shades between in what you mean with "RPgamer","wargamer" and "simulationist".
Have you ever read the design principles of C-Evo (
http://c-evo.org/text.html)? Not that I completely agree with them (actually I most disagree), but they are quite useful to set some concepts with which to agree or not. IMHO, the worst principle is "determinism", but I will write about this another day.
I don't think I'm a "simulationist" but I love History (and military history as well, wlthough I'm a pacifist) and I think history is a great source of inspiration for a game, thus I should like when a game "simulate" history. Be careful, not simulatin History as it actually happened, but just it's general mechanics, along with its surprises etc. etc. The worst thing I could think of is playing on the Earth map (which actually happens in ltex23, but this is another story), expecially in early history: where's the fun???
So, I'm a RPGamer? I would think so, if I ever played a RPG in my life, which didn't happen. But I love to set atmosphere, to add something which is not just plain maths & models, thing that I tried to set in my 1st and only LT game befor LT30 (Dude/Akfaew will remember): we were the communist Red Star team and I (the cuban people) only spoke and wrote with authentical socialist rethoric. Too bad it was a diplomacyless team game and there were no room for useless words (just kick their a***s!), let alone "drama"...
Do you know what I think it can be a real revolution in LT gaming? Introducing politics. Let me explain. I don't refer to me being leftwing, you being rightwing, thus (cold) war and so on. I just think that different ways to see the game itself could be a great add-on. This may interfere with the above discussed "external-world-and-reationships-shouldn't-exist-in-LT" philosophy, but one solution could be not to take too seriously even the politics thing. So, you and me seem to agree on what is fun (for us), thus we may want to contact each other in LT30, and then have peace as well as slaughter each other with the greatest pleasure and pathos.
If Dude (just to pick up someone at random...) doesn't like or is even annoyed by our "drama" he could be less interested in both peace and war with us, who tells? And even if we found him on our path and can't avoid him, for our "drama" he can always be the evil empire (or a skilled friend mercenary) who speaks in terms of swords rather than of words.
When I have time I will paste and edit some ideas I already wrote on improving Freeciv/LT mechanics in order to encourage drama/RPG-like atmosphere in the game. I think you will like it but it requires some coding.
Nice topic, anyway, curious to know your opinions.