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Waste for different governments, what to change?

Posted: Fri Jun 09, 2017 10:11 am
by wieder
[effect_corruption_tribal]
type = "Output_Waste"
value = 30
reqs =
{ "type", "name", "range"
"Gov", "Tribal", "Player"
"OutputType", "Trade", "Local"
}

[effect_corruption_despotism]
type = "Output_Waste"
value = 20
reqs =
{ "type", "name", "range"
"Gov", "Despotism", "Player"
"OutputType", "Trade", "Local"
}

[effect_corruption_monarchy]
type = "Output_Waste"
value = 10
reqs =
{ "type", "name", "range"
"Gov", "Monarchy", "Player"
"OutputType", "Trade", "Local"
}

[effect_corruption_communism]
type = "Output_Waste"
value = 30
reqs =
{ "type", "name", "range"
"Gov", "Communism", "Player"
"OutputType", "Trade", "Local"
}

[effect_corruption_fundamentalism]
type = "Output_Waste"
value = 15
reqs =
{ "type", "name", "range"
"Gov", "Fundamentalism", "Player"
"OutputType", "Trade", "Local"
}

[effect_corruption_republic]
type = "Output_Waste"
value = 25
reqs =
{ "type", "name", "range"
"Gov", "Republic", "Player"
"OutputType", "Trade", "Local"
}

[effect_corruption_democracy]
type = "Output_Waste"
value = 5
reqs =
{ "type", "name", "range"
"Gov", "Democracy", "Player"
"OutputType", "Trade", "Local"
}

Posted: Fri Jun 09, 2017 10:36 pm
by Lord_P
Dont change this, they are well balanced.
Its one of the things I like about Bardos CIV23 ruleset, it attempts to make all the gov types equal (Apart from the penalty without Rail/Pyramids). So one is not inherently better than another, they just have different strengths and weaknesses.

Personally I like the Communism Lite of Tribal, who cares about corruption when you have no waste and can build lots of stuff.