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Partisans
Posted: Fri Jun 02, 2017 11:32 am
by wieder
Does anyone know if it would be possible to set partisans never to have home cities? Partisans will no longer appear when a city is conquered or liberated. Because of that it would make sense to build those without home cities.
Posted: Fri Jun 02, 2017 12:43 pm
by Lord_P
"Partisans will no longer appear when a city is conquered"
Surely that is the whole point of researching them? Why else would you build partisans if they cost the same as Marines?
Posted: Fri Jun 02, 2017 1:18 pm
by wieder
The partisans no longer appear because they can be exploited. However if they have no home city, there would be a point in building them. We could also add vision or something else maybe?
Posted: Fri Jun 02, 2017 3:05 pm
by HanduMan
I fail to see the point here. Why homeless? If it's for no upkeep then why not just make them free from it?
Posted: Fri Jun 02, 2017 4:00 pm
by cgalik
I think think partisans are fine for 2 team game as shouldn't be exploited. But for other LT games should be removed. I know you want to just do it now so you don't forget about it for LT39 and forward.
Posted: Fri Jun 02, 2017 6:42 pm
by wieder
There is already unit with no upkeep. Fanatics.
Posted: Tue Jun 06, 2017 11:03 am
by Lord_P
Its a shame to get rid of features like this because of exploits. (I assume you mean capturing each others cities to get free units). Maybe the whole Treaty system needs to be looked at so theres less incentive to be 'Allies who are not allied'. Like some kind of economic benefit for officially allied nations.
Maybe make partisans a less effective (Rifleman equivalent?) unit with some useful guerrilla warfare skills. Like being invisible except to adjacent units and ignoring zoc. So they can run around in enemy territory pillaging rail and stuff until they get found.
Posted: Tue Jun 06, 2017 11:21 am
by Corbeau
To solve the problem in the most realistic way, partisans created when their home city is conquered shouldn't be able to go too far from that city, or possibly extend this to the vicinity of other conquered cities. But I guess it's impossible to implement that.
Or, make partisans decrease in strength as time progresses. This way they can be used while still nearby, but if you want to move them further away, that will take time and they will simply wither away before doing damage somewhere far from their home city. To compensate, maybe give them "ignore city walls" capability or if there is some other option to increase their strength when defending or attacking a city. Because they are supposedly good at street fighting.
Posted: Tue Jun 06, 2017 11:33 am
by Lord_P
So keep partisans when cities are captured, create them unhomed and turn on Kill Unhomed. Partisan units will be normal strength when built but gradually become weaker. Could work.
Kill unhomed applies to all units so this also means players idle from start get automatically removed if they dont build cities and theres no need to hunt down a players last units, they will die anyway.
Then partisans are only a desperate short term defence, in which case they should be made a lot cheaper (definitely not the same as marines) so they can be built in emergency situations.
"NoHome - Unit has no home city assigned. This means that no city is paying upkeep for it and it cannot be killed by conquering its home city."
Posted: Wed Jun 07, 2017 7:30 pm
by Corbeau
BTW, when partisans are
built, they are not unhomed