The winning conditions for LT37
Posted: Thu Jan 19, 2017 7:12 pm
34 players. Max 7 winners with the allied victory.
Old school victory. Allied victory. The winning alliance can have max (number of players)/5 members. The end result of this calculation is rounded to the next number.
Examples:
5 players = 1 winner
6 players = 2 winners
25 player = 5 winners
26 players = 6 winners
30 players = 6 winners
31 players = 7 winners
35 players = 7 winners
36 players = 8 winners
The number of the players is counted from players starting the game at T0. Any added players (new AI players, player replacements, etc.) will not affect this number. Any deleted players (for example idler removals) will not change this number.
The winning alliance will need to make a forum post announcing the winners. If this is not objected by a player with an alive nation, the game will end and the alliance making the winning post wins the game. If this is objected, a new winning post is needed. All the players not in the winning alliance will be counted as those who did not win big_smile
If the game reaches T250 without an alliance or a player making a valid winning post LT37 will be a tie for *everyone* starting the game.
Space race is enabled and it may end the game. To make this interesting and also to encourage less permanent alliances: if a space ship is launched and if it will reach the target, the game is ended without allied victory. In this case the TOP 5 players based on in-game score will be counted as the winners. However the player reaching the stars will always have the best score what it comes to listing the winners. This matters only in the unlikely event of space race winner having less score than the TOP 5 players. In this case the TOP 4 players + the space race winner will be counted as the winners of the game. The max number of winners in the event of the game ending with space race victory is 5.
All space race winners must also have an alive nation. All the players who do not have enough in-game score (or are RIP) to be in the TOP 5 will be counted as those who did not win
An alive nation is one that doesn't have RIP on the nations page. It may be impossible to confirm if a player has cities or what kind of units there are left. For this reason anyone alive can object.
If the game is halted for a technical reason and/or can't be resumed in 90 days, it will end with a tie similar to reaching T250.
Total annihilation of the non-winning players is not required in any winning scenario. However, it's highly likely that some player(s) will aim for wiping out all the non-winning nations. It's also possible that those players will try to insult the enemy, use nasty strategies and try to figure out creative ways to beat you in this game. Remember that while insulting the enemy is a Longturn tradition, you may ally with your enemy in the next game. Don't take it too far or at least don't take it too seriously
Old school victory. Allied victory. The winning alliance can have max (number of players)/5 members. The end result of this calculation is rounded to the next number.
Examples:
5 players = 1 winner
6 players = 2 winners
25 player = 5 winners
26 players = 6 winners
30 players = 6 winners
31 players = 7 winners
35 players = 7 winners
36 players = 8 winners
The number of the players is counted from players starting the game at T0. Any added players (new AI players, player replacements, etc.) will not affect this number. Any deleted players (for example idler removals) will not change this number.
The winning alliance will need to make a forum post announcing the winners. If this is not objected by a player with an alive nation, the game will end and the alliance making the winning post wins the game. If this is objected, a new winning post is needed. All the players not in the winning alliance will be counted as those who did not win big_smile
If the game reaches T250 without an alliance or a player making a valid winning post LT37 will be a tie for *everyone* starting the game.
Space race is enabled and it may end the game. To make this interesting and also to encourage less permanent alliances: if a space ship is launched and if it will reach the target, the game is ended without allied victory. In this case the TOP 5 players based on in-game score will be counted as the winners. However the player reaching the stars will always have the best score what it comes to listing the winners. This matters only in the unlikely event of space race winner having less score than the TOP 5 players. In this case the TOP 4 players + the space race winner will be counted as the winners of the game. The max number of winners in the event of the game ending with space race victory is 5.
All space race winners must also have an alive nation. All the players who do not have enough in-game score (or are RIP) to be in the TOP 5 will be counted as those who did not win
An alive nation is one that doesn't have RIP on the nations page. It may be impossible to confirm if a player has cities or what kind of units there are left. For this reason anyone alive can object.
If the game is halted for a technical reason and/or can't be resumed in 90 days, it will end with a tie similar to reaching T250.
Total annihilation of the non-winning players is not required in any winning scenario. However, it's highly likely that some player(s) will aim for wiping out all the non-winning nations. It's also possible that those players will try to insult the enemy, use nasty strategies and try to figure out creative ways to beat you in this game. Remember that while insulting the enemy is a Longturn tradition, you may ally with your enemy in the next game. Don't take it too far or at least don't take it too seriously