The winning conditions for LT37 (proposal, not confirmed)
Posted: Mon Jan 16, 2017 7:27 pm
Old school victory. Allied victory. The winning alliance can have max (number of players)/5 members. The end result of this calculation is rounded to the next number.
Examples:
5 players = 1 winner
6 players = 2 winners
20 players = 4 winners
21 players = 5 winners
The number of the players is counted from players starting the game at T0. Any added players (new AI players, player replacements, etc.) will not affect this number. Any deleted players (for example idler removals) will not change this number.
The winning alliance will need to make a forum post announcing the winners. If this is not objected by a player with an alive nation, the game will end and the alliance making the winning post wins the game. If this is objected, a new winning post is needed. All the players not in the winning alliance will be counted as those who did not win
If the game reaches T250 without an alliance or a player making a valid winning post LT37 will be a tie for *everyone* starting the game.
Space race is enabled and it may end the game. To make this interesting and also to encourage less permanent alliances: if a space ship is launched and if it will reach the target, the game is ended without allied victory. In this case the TOP 5 players based on in-game score will be counted as the winners. All winners must also have an alive nation. All the players who do not have enough in-game score (or are RIP) to be in the TOP 5 will be counted as those who did not win
If the game is halted for a technical reason and/or can't be resumed in 90 days, it will end with a tie similar to reaching T250.
Total annihilation of the non-winning players is not required in any winning scenario. However, it's highly likely that some player(s) will aim for wiping out all the non-winning nations. It's also possible that those players will try to insult the enemy, use nasty strategies and try to figure out creative ways to beat you in this game. Remember that while insulting the enemy is a Longturn tradition, you may ally with your enemy in the next game. Don't take it too far or at least don't take it too seriously
Examples:
5 players = 1 winner
6 players = 2 winners
20 players = 4 winners
21 players = 5 winners
The number of the players is counted from players starting the game at T0. Any added players (new AI players, player replacements, etc.) will not affect this number. Any deleted players (for example idler removals) will not change this number.
The winning alliance will need to make a forum post announcing the winners. If this is not objected by a player with an alive nation, the game will end and the alliance making the winning post wins the game. If this is objected, a new winning post is needed. All the players not in the winning alliance will be counted as those who did not win
If the game reaches T250 without an alliance or a player making a valid winning post LT37 will be a tie for *everyone* starting the game.
Space race is enabled and it may end the game. To make this interesting and also to encourage less permanent alliances: if a space ship is launched and if it will reach the target, the game is ended without allied victory. In this case the TOP 5 players based on in-game score will be counted as the winners. All winners must also have an alive nation. All the players who do not have enough in-game score (or are RIP) to be in the TOP 5 will be counted as those who did not win
If the game is halted for a technical reason and/or can't be resumed in 90 days, it will end with a tie similar to reaching T250.
Total annihilation of the non-winning players is not required in any winning scenario. However, it's highly likely that some player(s) will aim for wiping out all the non-winning nations. It's also possible that those players will try to insult the enemy, use nasty strategies and try to figure out creative ways to beat you in this game. Remember that while insulting the enemy is a Longturn tradition, you may ally with your enemy in the next game. Don't take it too far or at least don't take it too seriously