Restrictinfra? Any good reason why it should be turned off?

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wieder
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Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Restrictinfra? Any good reason why it should be turned off?

Post by wieder »

With restrictinfra off the enemy can use your roads for moving the units. That will greatly accelerate the game. LT games have had that turned ON for some time now.

Any reason why it should be off?
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

Hello young new player :)

The exact date is yet to be announced, but the actual LT37 will most likely start in early January. The ruleset seems to be working quite well but we will run few more test games.

The next test game is with islands and with 250 tiles / player. The current running test game has 400 tiles / player. We will check if the islands map would work with less tiles.
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