Boosting Fundamentalism and making it relevant in the early game
Posted: Mon Dec 05, 2016 6:03 pm
Fundamentalism has been a very unpopular form of government in the early game. Also, despite changing the settings for crusaders those have been very rarely used. The idea is to make crusaders an unique unit to fundamentalism and also slightly tweak the values to make them work more like early fanatics. This was actually partly inspired by the original game help text telling that crusaders are "warriors driven by a higher cause".
Would this work for LT37?
Only a nation with fundamentalism as the from of government and with the knowledge of navigation would be able to build crusaders. A crusader would have 20 hit points and both attack and defense would be 2. There would be 4 moves. The cost for building a crusader would be 25. There would be no upkeep for a crusader for as the government remains as fundamentalism.
In comparison a musketeer costs 40, has 20 hp and both attack and defense are 3.
[unit_crusaders]
name = _("Crusaders")
class = "Land"
tech_req = "Navigation"
gov_req = "Fundamentalism"
obsolete_by = "Fanatics"
graphic = "u.crusaders"
graphic_alt = "u.knights"
sound_move = "m_crusaders"
sound_move_alt = "m_generic"
sound_fight = "f_crusaders"
sound_fight_alt = "f_generic"
build_cost = 25
pop_cost = 0
attack = 2
defense = 2
hitpoints = 20
firepower = 1
move_rate = 4
vision_radius_sq = 18
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 1
uk_food = 1
uk_gold = 1
flags = "Fanatic", "Capturer"
roles = "AttackFast", "Hunter"
helptext = _("\
Crusaders are highly disciplined mounted\
warriors driven by a higher cause.\
Fundamentalist nations can maintain Crusader units without\
having to pay any upkeep nor causing military unhappiness. \
")
Would this work for LT37?
Only a nation with fundamentalism as the from of government and with the knowledge of navigation would be able to build crusaders. A crusader would have 20 hit points and both attack and defense would be 2. There would be 4 moves. The cost for building a crusader would be 25. There would be no upkeep for a crusader for as the government remains as fundamentalism.
In comparison a musketeer costs 40, has 20 hp and both attack and defense are 3.
[unit_crusaders]
name = _("Crusaders")
class = "Land"
tech_req = "Navigation"
gov_req = "Fundamentalism"
obsolete_by = "Fanatics"
graphic = "u.crusaders"
graphic_alt = "u.knights"
sound_move = "m_crusaders"
sound_move_alt = "m_generic"
sound_fight = "f_crusaders"
sound_fight_alt = "f_generic"
build_cost = 25
pop_cost = 0
attack = 2
defense = 2
hitpoints = 20
firepower = 1
move_rate = 4
vision_radius_sq = 18
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 1
uk_food = 1
uk_gold = 1
flags = "Fanatic", "Capturer"
roles = "AttackFast", "Hunter"
helptext = _("\
Crusaders are highly disciplined mounted\
warriors driven by a higher cause.\
Fundamentalist nations can maintain Crusader units without\
having to pay any upkeep nor causing military unhappiness. \
")