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Fundamentalism has been made more relevant for LT36
Posted: Fri Dec 18, 2015 12:15 pm
by wieder
It's no longer possible to incite cities if the player is a fundamentalist. Together with the ability to build cheap fanatics this should make it a good choice for those nations who face powerful enemies and can't really no longer afford focusing on science.
Posted: Fri Dec 18, 2015 12:54 pm
by Corbeau
...and also make large invasion campaigns more than feasible.
To go with the current trends in world politics, how about giving fanatics unit the ability to ignore terrain effects and also ignore ZOC, but then decrease its offensive capability significantly?
Posted: Fri Dec 18, 2015 1:08 pm
by wieder
Invasion campaigns with fanatics shouldn't be too easy to deploy since the attacking fanatics will probably die in the process and since LT36 has very easy promotions the defenders should get lots of promotions while defending against a flood of fanatics. Or maybe not
There is already a unit with the ability to ignore terrain effects and one that's similar to fanatics. Similar with some ways. That unit is the partisan. It's not too powerful attacker but a reasonably good defender.
Maybe I should make an example picture of how to plan the roads and rails for slowing down blitzkrieg attacks. Lots of players usually build rails network that will allow the enemy to kill the nation in one turn. With some planning the defender can prevent this from happening or at least make it considerably harder. They key trick is to build hills or forest next to cities and using roads to move through those. Because of the restrictinfra the enemy can't do the same. Now if the entire empire is built like that it is virtually impossible for the enemy to kill all of the cities that fast.