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LT35 test server up and running

Posted: Wed Jun 24, 2015 7:45 am
by wieder
lt35.longturn.org
port 5035

Everyone who joined the game before yesterday can test it. Also everyone who were playing LT34 can give it a try since they are included on the players list. The players list will be fixed once we know the ruleset is ok.

Notice that there are 3 new fusion powered units in the end of the tech three.

What's really new is the Trading Company wonder. Only the player building Marco Polo can build it.

Please report the issues, problems and wishes here.

Posted: Wed Jun 24, 2015 1:27 pm
by wieder

Posted: Sat Jun 27, 2015 11:32 pm
by sandain
I noticed that none of the fusion powered stuff was more powerful or cheaper than the regular stuff. Also, I'm not sure if the intent was to allow you to upgrade an Armor to a Fusion Powered Armor or not, but it was not possible. Not that anyone will make it to Fusion tech before the end of the game...

Also, since Fusion Powered Fighter is an upgrade of Stealth Fighter, not Fighter, it should probably use the Stealth Fighter graphic

Posted: Sun Jun 28, 2015 9:19 pm
by wieder
Good comments. I'll make some changes to the ruleset.

The fusion units should be more powerful since they have firepower of 2. I was actually considering FP of 3.

Posted: Tue Jun 30, 2015 8:41 am
by dvgo
Just out of curiosity: What happened in the test game? How many nukes were detonated to make the map like it is now - a wasteland with ice nearly everywhere?

Posted: Tue Jun 30, 2015 10:11 am
by wieder
Maybe mmm2 will tell us more about that :D

I'm guessing he was making some serious tests with nukes.

I'll try to prepare a new test game as soon as possible. We already have most of the changes on git but some are missing.