Embassies
Posted: Sat Apr 25, 2015 9:43 pm
When I connected to LT34 for T86 I was surprised to find that the player Wieder had established an embassy. My last contact with this player was on T82 when one of my ships passed near his island. When asked I said truthfully that I had "no military plans" and my ship left the area and didn’t return. This player now knows my technology status, what I’m researching, my government and my financial situation for the rest of this game. It puts me at a serious disadvantage and there is nothing I can do about it.
I think a major change required to FreeCiv is the ability to prevent players from creating embassies. Espionage is one thing, that is part of the game, but being able to create an unwanted embassy is wrong. Even leaving diplomats in every city is no guarantee of security. In a live game where a player can be vigilant diplomats are less of a problem but in a game such as LongTurn things are different. Another urgently needed change is the ability to close an embassy. This might be required later in a game. Today’s friend is tomorrows Wieder.
One suggestion I have is to make it impossible to create an embassy with a player you are at war with. A proper peace treaty must come first. It could also be the case that a declaration of war automatically closes an embassy with that player.
I think a major change required to FreeCiv is the ability to prevent players from creating embassies. Espionage is one thing, that is part of the game, but being able to create an unwanted embassy is wrong. Even leaving diplomats in every city is no guarantee of security. In a live game where a player can be vigilant diplomats are less of a problem but in a game such as LongTurn things are different. Another urgently needed change is the ability to close an embassy. This might be required later in a game. Today’s friend is tomorrows Wieder.
One suggestion I have is to make it impossible to create an embassy with a player you are at war with. A proper peace treaty must come first. It could also be the case that a declaration of war automatically closes an embassy with that player.