Preparations for LT35, a team game
Posted: Mon Apr 13, 2015 8:17 pm
LT35 is currently in the early pre-game and the ruleset is not yet finished.
The game could start around very late May or in early June. The idea would be to start it around the time when LT34 enters the end game. This is of course hard to predict, but assuming that it goes like in the previous games, it could start roughly at that time. We should know more in about a month and could start the signups possibly in early May.
The ruleset is most likely based on LT34 and it will be tweaked and fixed for LT35. I don't see too many changes, but fixes and some good ideas were listed on LT34 forum.
http://forum.longturn.org/viewtopic.php?id=490
The setup for LT35? There was this idea about a two team game, with continent(s), random starting locations, without pooled research, no tech trading and no stealing. This is however not decided yet so if someone has a better idea without too much trouble for setting up the teams, we can do that. Picking the players LT32 way is probably not going to happen for LT35. While lots of players like the way teams were set up, the process took lots of time and the picking game was possibly too important and became a game of it's own. In any case, it might be a good idea to try something else.
The Freeciv version for LT35 is going to be 2.3 since 2.5 is not yet properly tested for Longturn and testing the ruleset for it would take a reasonable amount of time.
The game could start around very late May or in early June. The idea would be to start it around the time when LT34 enters the end game. This is of course hard to predict, but assuming that it goes like in the previous games, it could start roughly at that time. We should know more in about a month and could start the signups possibly in early May.
The ruleset is most likely based on LT34 and it will be tweaked and fixed for LT35. I don't see too many changes, but fixes and some good ideas were listed on LT34 forum.
http://forum.longturn.org/viewtopic.php?id=490
The setup for LT35? There was this idea about a two team game, with continent(s), random starting locations, without pooled research, no tech trading and no stealing. This is however not decided yet so if someone has a better idea without too much trouble for setting up the teams, we can do that. Picking the players LT32 way is probably not going to happen for LT35. While lots of players like the way teams were set up, the process took lots of time and the picking game was possibly too important and became a game of it's own. In any case, it might be a good idea to try something else.
The Freeciv version for LT35 is going to be 2.3 since 2.5 is not yet properly tested for Longturn and testing the ruleset for it would take a reasonable amount of time.