A small :P problem with the ruleset
Posted: Tue Jan 13, 2015 5:58 pm
Small wonders seem to have a global effect or so I was told. Does anyone have idea how is this possible? I'm trying to figure it out but no luck yet.
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Code: Select all
; Railroad because makes Pyramids obsolete
[effect_gov_tile_penalty_despotism]
name = "Output_Penalty_Tile"
value = 2
reqs =
{ "type", "name", "range"
"Gov", "Despotism", "Player"
}
nreqs =
{ "type", "name", "range"
"Building", "Pyramids", "Player"
"Tech", "Railroad", "World"
}
Code: Select all
; The basic penalty effect cancelled by pyramids
[effect_gov_tile_penalty_despotism]
name = "Output_Penalty_Tile"
value = 2
reqs =
{ "type", "name", "range"
"Gov", "Despotism", "Player"
}
nreqs =
{ "type", "name", "range"
"Building", "Pyramids", "Player"
}
; Railroad makes Pyramids obsolete
[effect_gov_tile_penalty_despotism_0]
name = "Output_Penalty_Tile"
value = 2
reqs =
{ "type", "name", "range"
"Gov", "Despotism", "Player"
"Building", "Pyramids", "Player"
"Tech", "Railroad", "World"
}
;nreqs =
; { "type", "name", "range"
; }