Team / Teamless
Posted: Tue Nov 25, 2014 3:42 am
I've transferred oved the discussion on whether to have a Team or a Teamless game.
____________________________________________________________________________________________
Evan 30.10.14
Great!
So you want us to put the discussion here then?
Can you create a new forum for this topic 'LT34' in the 'Games' forums, because the discussion is already split between here under 'LT33' and in the 'New Games' forms.
By tradition/convention LT34 will be a team game, is that still right?
___________________________________________________________________________________________
Wieder 30.10.14
It would be nice to have the discussion on one place, but as long as discussion is going somewhere, it's a good thing I guess.
Yeah, LT34 is probably a team game. I only wonder how popular team games are. Would you like it to be a team game? Would someone prefer a team game or something else?
___________________________________________________________________________________________
Edrim 30.10.14
I can do it, maybe you dont know, but we are not playing couple of games in one time.
I dont know really why but as i remember it brings many confusions like you are enemy for death and ally with one real person in one time. some players are not able to get it right.
Another reason of that we are not going to start new thread is that we are playing here team and teamless games. Next game should be team game, last team game has still open wounds and i dont know if it is good time for start conversation about team game.
Maybe we can talk here about team game. For me teams making from some not knowing players (like in LT32) are out of my interesting. I could ba an admin in this game without playing on it.
So we have some ideas from previous games in history of LT:
-Teams from teams.
-Two team making in order of picking.
-Maho's algorithm of picking teams (my favourite)
-LT32 algortihm of commanders picking players and positions.
So first of all we need to decide if it will be a team game or teamless game.
If we will stay in teamless we will change some settings for sure because we have never played on same settings two games in a row. But this ruleset is quite nice, maybe wonders will be tuned up a little.
If you have any ideas what should be improve in this ruleset please make an idea, if it will be worth discussing i will open new forum for LT34 in this moment and we can discuss specyfic ideas in different topics.
___________________________________________________________________________________________
Evan 02.11.14
I would like to play with tech trading disabled if it is a teamless game like LT33.
As for a team game, well i haven't played one so i'm reading through the forum to get a better idea of how they work.
If i had to vote now for either team/teamless i'd say team, to try something new, but i'd like to hear arguments against it.
There's a lot to read...
But i thought it would be good to bring it up now while there's plenty of time, that way people who might just check the forum briefly would see we were discussing LT34.
But in general, I can see you guys have been fine-tuning the ruleset for some time, so i'd like to make informed comments, and also avoid needless repetition. I'll read on...
___________________________________________________________________________________________
Corbeau 02.11.14
evan wrote:
If i had to vote now for either team/teamless i'd say team, to try something new, but i'd like to hear arguments against it.
Arguments presume there is a right and a wrong option. There isn't. It's a matter of personal preference. I, personally, prefer non-team game simply because, for me, Civilization is a simulation of nation building and leading, it presumes a lot of diplomacy which is taken away completely if you have a team game.
___________________________________________________________________________________________
Nevermind 25.11.14
Team game - I have no problem with it. Actually, I hate diplomacy, it's so time-consuming and I hate gossips and lies spreading around... In a team game, you don't need to do so much diplomacy. smile And even in a teamless game, when there's an amount of winning players bigger than one, you still should enter some team if you want to have a real chance for winning. However, I'm not against teamless games, I plan to play LT34 whatever of these two styles it be.
Tech trade off - I vote for this.
Running more games at once - good idea, it gives opportunity to play for RIP player and not wait months for a new game. Successful players may just choose not to play more than 1 game at once, to avoid confusing.
Reducing the cost of settlers - I like this Corbeau's idea.
I'd keep 3x movement.
Lower the cost of ancient and middle ages units - The game seems unbalanced in this for me. For a long time you can build only a few ancient units (sometimes you actually discover new tech faster than you're able to build their outcomes), then there's a wave of modern ages units. First, you spend months doing a very little, then your game may end in just few turns after a successful attack of your enemies. Modern units have much more hit points (not to mention other features), they should cost proper price in comparison with ancient and middle ages units. This may also solve the problem with lack of action and warfare during early period mentioned by Wieder.
Minimum distance between cities - I'd set it lower than 5. The map may be smaller, accordingly. The most of cities hardly can grow so much to be able to use all tiles around anyway. So why make the map so big, the travel distances so long and the game so prolonged?
Cancel the endless amount of MPs while using railroads - It's not realistic and it only increases the chance of killing a nation in a single turn.
____________________________________________________________________________________________
Evan 30.10.14
Great!
So you want us to put the discussion here then?
Can you create a new forum for this topic 'LT34' in the 'Games' forums, because the discussion is already split between here under 'LT33' and in the 'New Games' forms.
By tradition/convention LT34 will be a team game, is that still right?
___________________________________________________________________________________________
Wieder 30.10.14
It would be nice to have the discussion on one place, but as long as discussion is going somewhere, it's a good thing I guess.
Yeah, LT34 is probably a team game. I only wonder how popular team games are. Would you like it to be a team game? Would someone prefer a team game or something else?
___________________________________________________________________________________________
Edrim 30.10.14
I can do it, maybe you dont know, but we are not playing couple of games in one time.
I dont know really why but as i remember it brings many confusions like you are enemy for death and ally with one real person in one time. some players are not able to get it right.
Another reason of that we are not going to start new thread is that we are playing here team and teamless games. Next game should be team game, last team game has still open wounds and i dont know if it is good time for start conversation about team game.
Maybe we can talk here about team game. For me teams making from some not knowing players (like in LT32) are out of my interesting. I could ba an admin in this game without playing on it.
So we have some ideas from previous games in history of LT:
-Teams from teams.
-Two team making in order of picking.
-Maho's algorithm of picking teams (my favourite)
-LT32 algortihm of commanders picking players and positions.
So first of all we need to decide if it will be a team game or teamless game.
If we will stay in teamless we will change some settings for sure because we have never played on same settings two games in a row. But this ruleset is quite nice, maybe wonders will be tuned up a little.
If you have any ideas what should be improve in this ruleset please make an idea, if it will be worth discussing i will open new forum for LT34 in this moment and we can discuss specyfic ideas in different topics.
___________________________________________________________________________________________
Evan 02.11.14
I would like to play with tech trading disabled if it is a teamless game like LT33.
As for a team game, well i haven't played one so i'm reading through the forum to get a better idea of how they work.
If i had to vote now for either team/teamless i'd say team, to try something new, but i'd like to hear arguments against it.
There's a lot to read...
But i thought it would be good to bring it up now while there's plenty of time, that way people who might just check the forum briefly would see we were discussing LT34.
But in general, I can see you guys have been fine-tuning the ruleset for some time, so i'd like to make informed comments, and also avoid needless repetition. I'll read on...
___________________________________________________________________________________________
Corbeau 02.11.14
evan wrote:
If i had to vote now for either team/teamless i'd say team, to try something new, but i'd like to hear arguments against it.
Arguments presume there is a right and a wrong option. There isn't. It's a matter of personal preference. I, personally, prefer non-team game simply because, for me, Civilization is a simulation of nation building and leading, it presumes a lot of diplomacy which is taken away completely if you have a team game.
___________________________________________________________________________________________
Nevermind 25.11.14
Team game - I have no problem with it. Actually, I hate diplomacy, it's so time-consuming and I hate gossips and lies spreading around... In a team game, you don't need to do so much diplomacy. smile And even in a teamless game, when there's an amount of winning players bigger than one, you still should enter some team if you want to have a real chance for winning. However, I'm not against teamless games, I plan to play LT34 whatever of these two styles it be.
Tech trade off - I vote for this.
Running more games at once - good idea, it gives opportunity to play for RIP player and not wait months for a new game. Successful players may just choose not to play more than 1 game at once, to avoid confusing.
Reducing the cost of settlers - I like this Corbeau's idea.
I'd keep 3x movement.
Lower the cost of ancient and middle ages units - The game seems unbalanced in this for me. For a long time you can build only a few ancient units (sometimes you actually discover new tech faster than you're able to build their outcomes), then there's a wave of modern ages units. First, you spend months doing a very little, then your game may end in just few turns after a successful attack of your enemies. Modern units have much more hit points (not to mention other features), they should cost proper price in comparison with ancient and middle ages units. This may also solve the problem with lack of action and warfare during early period mentioned by Wieder.
Minimum distance between cities - I'd set it lower than 5. The map may be smaller, accordingly. The most of cities hardly can grow so much to be able to use all tiles around anyway. So why make the map so big, the travel distances so long and the game so prolonged?
Cancel the endless amount of MPs while using railroads - It's not realistic and it only increases the chance of killing a nation in a single turn.