There was a game, without any limitation where players spent 24/7 ingame, it was disaster for player who wasnt ingame for all day and for players who was online and make RTS every single second a day. I dont know if it was automatic or by hand I dont care. We have had a discussion after this game about spending time in game and play without enemy being online, letting players make their moves silen without horrible counterattacks and all this things that shouldnt be allowed in Longturns because it is not shortturn and usualy players here are meet freeciv only in Longturn, they are not familiar with RTS playing and they are not so quick hand.
In LTeX we have test automat to cut off players for a turn who spent more then 1 hour (or any limitation was given) but it is not user friendly, because you can leave your client by accident or any reason else and you cannot login in this turn again.
Thats why we have a deal placed in rules after this game:
- Basic gameplay
8. It is common courtesy to log out and let your enemy do his moves in peace, after you have done yours.
We dont have time limitation, but we (Administrators) have agree that if it is much more then one hour players can be kicked from a game because it is nearly sure he left his client open and go out. I am talking about more then hour, not exactly hour and kick. After splitting Administrators rights to make specific things i am something like PR Administrator, I am trying to keep our rules stable and usable.
In this situation:
(T91 - 08:11:21) Xercise has connected from host109-148-124-69.range109-148.btcentralplus.com (player Xercise).
(T92 - 12:47:03) Lost connection: Xercise from host109-148-124-69.range109-148.btcentralplus.com (kicked) (player Xercise).
It was over TC and more then 4 hours spending in a game, sorry guys but in this case some players, may wish to make their moves without Xercise attention, so they could wait and wait long because he could left his client open for some reasons and back for next TC.
Players have modified clients, that was in past, that logging enemy moves. I dont know how good this clients are but this is another reason we are not agree to left client open.
I will not make spreadsheet who says that they has vanilla and not log moves or have patched client, it is not the point.
When we left this problem open without any attention next game players will leave his clients open many more times, after couple of games some players will leave his clients on screen for whole game. When is good moment to stop it? Can you make a line and say n hours is ok but m hours is not ok.
When we have a team game with 8 players each team 4 hours for each player is much to more, because 8 players can cover all Turn by their time spending in a game. We are not in evil stage of this thing, we are after first big accident and i am focusing to avoid exploitation of this.
Some of you can say that they can logout if they will be asked. Nobody in true action will not ask player to logout not to let enemy know anything is going on. Thats why i get this kicking "stuff" for my shoulder. I know some of you will not accept it as it is. I wonder if players who are happy about this kicking will let us now wht they are think about it. Usualy kicked player are not out from couple of names, all other players can login, do their moves and logout without getting my attention to their logins.
Belive me, letting client open is evil and it may bring horrible situation in future, this is same situation like password sharing, teleportation, etc.
I have invent an idea about Ledder Wars. We will have wbout 4 games in each wave of games. So in best points game we can cut off limitation spending in a game, because in this board players are quite familiar with this game and paying much more attention to it then average. In second board limitation could be 12 hours. In Third 6 for each Turn. In last boards it may be 3 hours, it is just enough for less points players to make their moves, i think last board limitation for half hour will be ok but not necessary.
We can check it in this case, time limitation was invented for players who are not so familiar with this game and are not able to make complicated action with enemy attention. We can check my idea that no limitation is not good thing and players in 1st board can bring us opinions about it after couple of games.
For all others who will get their first kick: remember after next login you need to type /take <your_nickname> to take your nation.
Of course we can start discussion about caravans teleportation passwordsharing and all big exploit again to let everybody know why we dont have this things here, same like time limitation.