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3000 BC Pliny the Elder reports on the most ADVANCED Civilizations

Posted: Sat Dec 08, 2012 10:02 pm
by wieder
Since some (most???) players seem to be missing this report, I'm now posting the previous one here. I didn't have this in text format before today.

It's actually funny how the game calculates this. It's not how you would think it does it. It's not exactly telling how advanced you are but how... You probably guessed that it tells more about how everyone is playing the game, while it tells something about techs :D

Just curious. Are we going to have more reports like this during the game? They really spice up the multiplayer stuff.



3000 BC Pliny the Elder reports on the most ADVANCED Civilizations in the World.

1: The Supreme Vikings
2: The Supreme Normans
3: The Magnificent Soviets
4: The Magnificent Syrians
5: The Magnificent Imazighen
6: The Magnificent Holy Romans
7: The Magnificent Moroccans
8: The Magnificent Ruthenians
9: The Magnificent Nimiipuu
10: The Magnificent Cornish
11: The Magnificent Polynesian
12: The Magnificent Vampires
13: The Magnificent Tatars
14: The Magnificent Liechtensteiners
15: The Magnificent Hawaiians
16: The Magnificent Asturians
17: The Excellent Swedes
18: The Excellent Mongols
19: The Excellent Turks
20: The Excellent Tibetans
21: The Excellent Palatinate Germans
22: The Excellent Chinese
23: The Excellent British
24: The Excellent Swiss
25: The Excellent Iranians
26: The Excellent Slovakians
27: The Excellent Hellenes
28: The Excellent Quebecois
29: The Excellent Maori
30: The Excellent Austrians
31: The Excellent Spanish
32: The Excellent Japanese
33: The Excellent English
34: The Excellent Hackers
35: The Excellent Portuguese
36: The Excellent Bretons
37: The Excellent South Africans
38: The Excellent Carthaginians
39: The Excellent Teuronic Order
40: The Excellent Bosnians
41: The Excellent Templars
42: The Excellent Etruscans
43: The Excellent Sri Vijaya
44: The Excellent Poles
45: The Excellent Norwegians
46: The Excellent Armenians
47: The Excellent Mixtecs
48: The Excellent French
49: The Excellent Brazilians
50: The Useless Assyrians
51: The Useless Dutch
52: The Useless Raramuris
53: The Useless Pashtuns
54: The Useless Siberians
55: The Useless Barbarians
56: The Useless East Germans
57: The Useless Sikhs
58: The Worthless Westphalians
69: The Worthless Palestinian
60: The Worthless Egyptians
61: The Worthless Bengalis
62: The Worthless Saxons
63: The Worthless Dominicans
64: The Worthless Bhutanese
65: The Worthless Cholas
66: The Worthless Kanem-Bornu
67: The Worthless Greeks
68: The Worthless Numidians

Posted: Tue Dec 11, 2012 3:36 am
by det0r
Yes, in-game reports get posted every now and then (on different topics - most militarized, richest nations etc - they tend to reflect the reported Demographics but they are counted in a slightly different way).

They only display for players online at TC (which sucks) - I think akfaew has plans in the future to publish such information from the server to the website.

Posted: Tue Dec 11, 2012 11:32 pm
by pipo
I am just happy to be second on this list. :-) Wieder, what exactly does it tells you about my strategy? That I am a science freak? maybe. Maybe not. I know I played a few practice solo games with this ruleset and we are in for some big surprises soon. Please everybody try some solo games very soon. If you can't do it in Linux. get the Windows version and try a few games. There are some bugs (like the food stuff mentioned earlier) and any fast expansion is HARD, to say the least. I think, this is a ruleset for cooperation (read get some allies). Having too much cities will be very hard taking into account some bugs in food and happiness supply. Traditional democratic governments don't seem to be helping much, as we can see also in the real wolrd, hehe!

Posted: Wed Jan 09, 2013 9:27 am
by bardo
pipo wrote: Having too much cities will be very hard taking into account some bugs in food and happiness supply.
I'm sorry if this is an old topic. Could you explain further which is the bug related to food and happiness? I can't find any other related comment in this LT31 forum.

Posted: Wed Jan 09, 2013 9:02 pm
by pipo
bardo wrote:
pipo wrote: Having too much cities will be very hard taking into account some bugs in food and happiness supply.
I'm sorry if this is an old topic. Could you explain further which is the bug related to food and happiness? I can't find any other related comment in this LT31 forum.
For the food bug, it seems I can't reproduce it, but it was under certain conditions that the total of each workers in a city was one short (or one more, I do not remember) of the "Info: Food" number (in the city window). The number of workers was correct but the system seems to 'act' on the number in the info. That was particularly frustrating when losing a unit because of famine because of that discrepancy. hehe!

I remember reading about somebody else noticing that but it might have been on the LT31 game chat.

About the luxury bug, I do not remember for the moment. I always have a private game going using the vanilla civ2-3 ruleset when I feel I am meeting the bug again I will post another reply.

Come to think of it, it might not be a bug in the programs but a but in the overall setup. Meaning, that if we take it that Freeciv is a game of "Total domination", the ultimate goal is to own all cities. The way the Happiness is compute with this ruleset makes it almost impossible to hold multiples cities under any government. I am talking bigger that 100 cities here. By conquering cities, your happiness is dropping very fast and there is no good way to compensate at
the rate you need to conquer for getting a winning momentum. The problem is worse if conquering big cities. You need to build improvements at each turn provide you have the money and sometimes there is nothing to do and the city is losing population very fast, faster if you conquer at 0 food in granary.
This whole scheme goes against the basic goal of the game to conquer all cities.

If I encounter more specifics "Dead End" in my exercices, I will let you know.

BTW, by writing about it some more memories are coming back.
I reached a point in testing Democracy where I had a breakdown (fall into anarchy) and there was no way I could come back to a decent government (pun intended). The options where not in my governments list even after several turns.

I do like the ruleset. I think is is worth working on it.

Posted: Thu Jan 10, 2013 11:34 am
by bardo
The discrepancy in the food that you are pointing could be caused by the waste of food due to distance to the capital, a new effect introduced with this ruleset. As I have said in the other topic, it is a rule that could cause confusion and might be annoying at large maps.

I see what you point about happiness.
With default rules I feel that once a player own half of the cities, there is no reason to keep playing because this player will be more powerful alone than all the rest of players together. The happiness (due to empire size) and corruption/waste (by distance) are the main effects that counter this tendency, and I think they make a real challenge to conquer the whole map, and they allow smaller empires to try to win the space race. But I agree those effects might need adjustments for large maps with no space victory. Maybe to multiply the empire size for every government, or to increase the amount of citizens that start content (I think it is a server setting).
I do like the ruleset. I think is is worth working on it.
I'm glad to hear that from online players. I'm up to try to update the ruleset with the suggestions and feedback from LT players.
LT uses his own version of the ruleset, but I'll try to export the changes you find important, to the version shared in the modpack tool (and the freeciv svn repository).

Posted: Tue Jan 29, 2013 6:05 pm
by Joris
Is it possible that new ones get published in here aswell? I'd be really bummed to miss out on them if they occur.

Posted: Wed Jan 30, 2013 11:33 am
by wieder
I forgot to post the last one here. I'll try to get it done as soon as possible.

That requires some work and IRL may interfere. Hope to get it done soon :D

Posted: Thu Jan 31, 2013 7:22 pm
by kull
till today i missed all the reports...is there any way to generate an html with each one of the reports and keep only the last one available??

i think it is anoying depend from a player to know any statistical reports......

Posted: Fri Feb 01, 2013 12:23 am
by ifaesfu
Yes, I don't know why these reports aren't showed for everybody, connected or not.

Posted: Fri Feb 01, 2013 11:32 am
by Xercise
Yes, it happened to me as well. But I could regain the science by re-clicking my research tree...