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Idea for a permanent game

Posted: Sun Oct 24, 2021 1:29 pm
by Corbeau
Just an idea I'm having while sitting idly waiting for some things to finish... A permanent game, 2-5 minute turns, whoever wants to connect at any time can do so. Score is recorded from the beginning to the end of his session and a difference or ratio is used to measure his success (divided by the number of turns he played or something like that).

Tech upkeep is enabled so that when a nation loses its leader (when he goes offline), it deteriorates so if someone takes it over a few hours later, he gets the room for moving forward again.

Defense units in the capital have brutal defence power and basically can't be destroyed so that no nation is killed and has an opportunity to bounce back when someone takes it over.

Posted: Sun Oct 24, 2021 11:46 pm
by wieder
Like I said before, this might work and might allow us creating a new game type where you could race against the players of the past.

Posted: Wed Oct 27, 2021 8:47 am
by Corbeau
More technicalities, coding needed: buildings deteriorate with a probability that is a function of how much the player has been idle. Also population. Maybe population is more important if we are going to calculate score.