Changing the ruleset for LTex2.4
Posted: Wed Mar 14, 2012 6:31 am
The current ruleset being used for LTex2.3B is an adaptation of the multiplayer ruleset included in freeciv. We used this for LTex2.3 and LT30. Because the wonder system is too generous we are adapting the ruleset for future games.
It was me who suggested using this ruleset and I now regret it. I do not think it has improved the game. And I don't think it adds many new or interesting features. But it was only by using it that we found this out.
I now suggest we try out a different ruleset for the next series of LTeX2.4 games. Not the game to be started soon that this thread is about but a future game that uses Freeciv 2.4 The ruleset is called Civ2Civ3 and can be found here http://forum.freeciv.org/viewtopic.php?t=6330
The Civ2Civ3 has way more changes and new features than the multiplayer. But it will need adapting for longturn. These things take time which is why I suggest it now. Perhaps some of the better rewonder features could be merged from our current games.
It was me who suggested using this ruleset and I now regret it. I do not think it has improved the game. And I don't think it adds many new or interesting features. But it was only by using it that we found this out.
I now suggest we try out a different ruleset for the next series of LTeX2.4 games. Not the game to be started soon that this thread is about but a future game that uses Freeciv 2.4 The ruleset is called Civ2Civ3 and can be found here http://forum.freeciv.org/viewtopic.php?t=6330
The Civ2Civ3 has way more changes and new features than the multiplayer. But it will need adapting for longturn. These things take time which is why I suggest it now. Perhaps some of the better rewonder features could be merged from our current games.