List here all the patches there are that should be applied

Current and future games
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wieder
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Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

List here all the patches there are that should be applied

Post by wieder »

All that should be applied to the new longturn.net games.

This should make it more easy to manage them even while they are not yet added to the game.
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

This is already on LT44:

Changes diplomat chance of stealing tech to use new diplchance_steal game setting:
https://github.com/longturn/freeciv-S2_ … e168648963

This is already on LT44:
Don't get techs when conquering cities
https://github.com/longturn/freeciv-S2_ … f48a6d7868



This is new one for LT45:
Commenting out a line from diplomats.c for preventing stealing techs when inciting a city:

from:

bool diplomat_incite(struct player *pplayer, struct unit *pdiplomat,
struct city *pcity, const struct action *paction)

/* You get a technology advance, too! */
steal_a_tech(pplayer, cplayer, A_UNSET);




This is also new to LT45. This is observation patch so that players in the same tam can observe. Probably best if akfaew evaluates this and checks how risky it's to add it to a game that only has few days for testing smile

https://github.com/zekoz/freeciv/commit ... 1cf8d7302f
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