New Longturn Web game - pre-discussion
Posted: Tue Oct 08, 2019 7:56 pm
I just realised that out of all games being played right now, none are "classic LT". LT49 is team game, LT48 is Sim ruleset, LT50 will be MP ruleset, current Web game on freeciv.xyz is also MP ruleset as are all on Freecivweb.org.
So maybe start one more, more LT-classic, but make it on Freeciv.xyz, both Web and client-accessible, with some "quick fixes" to make MP ruleset more LT-like.
Quick fixes from the top of my head:
- cheaper Settlers (at most 30, but I'd even go with 20)
- no rapture
- restrictinfra ON
- no tech exchange, stealing or conquering
- techleak ON (because we want to be a bit more friendly to new people)
Those were the ones that would go towards the classic LT. Quick fixes that I'd try in order to make the endgame slower than the usual hectic madness that MP-ruleset games end up with would be:
- KEEP the granary increase taken from classic Civ
- increase unhappiness due to empire size (say, first at 10-25 depending on government and then steps of 5 or even 3)
Anything more? Anything less? Please discuss.
So maybe start one more, more LT-classic, but make it on Freeciv.xyz, both Web and client-accessible, with some "quick fixes" to make MP ruleset more LT-like.
Quick fixes from the top of my head:
- cheaper Settlers (at most 30, but I'd even go with 20)
- no rapture
- restrictinfra ON
- no tech exchange, stealing or conquering
- techleak ON (because we want to be a bit more friendly to new people)
Those were the ones that would go towards the classic LT. Quick fixes that I'd try in order to make the endgame slower than the usual hectic madness that MP-ruleset games end up with would be:
- KEEP the granary increase taken from classic Civ
- increase unhappiness due to empire size (say, first at 10-25 depending on government and then steps of 5 or even 3)
Anything more? Anything less? Please discuss.