Augmented2 ruleset modpack for freeciv 2.6
Posted: Wed Jul 31, 2019 11:44 am
Augmented2 modpack is in stable beta version now, thus I would mention it here.
Tech tree is longer than original, begin in neolithic era and extend into current future, contain not only 'golden paths' but also additional 'side quests'.
Units belong to the distinctive classes with flawless upgrade tree.
Also new buildings, wonders, governments.
Modpack contain icons for new units/buildings etc, coming in two tileset versions for isometric hexes:
augmentedi (large and pretty, based on amplio) and augmenteis (small and ugly, based on isohex/trident)
More description here:
http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Source:
https://github.com/Wahazar/augmented2
Link for Freeciv Modpack Installer:
http://149.156.194.203/~mczapkie/fc/aug ... d2.modpack
I would appreciate some short-turn multiplayer session before thinking about longturn implementation or conversion to version 3.x.
Tech tree is longer than original, begin in neolithic era and extend into current future, contain not only 'golden paths' but also additional 'side quests'.
Units belong to the distinctive classes with flawless upgrade tree.
Also new buildings, wonders, governments.
Modpack contain icons for new units/buildings etc, coming in two tileset versions for isometric hexes:
augmentedi (large and pretty, based on amplio) and augmenteis (small and ugly, based on isohex/trident)
More description here:
http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Source:
https://github.com/Wahazar/augmented2
Link for Freeciv Modpack Installer:
http://149.156.194.203/~mczapkie/fc/aug ... d2.modpack
I would appreciate some short-turn multiplayer session before thinking about longturn implementation or conversion to version 3.x.