Questions
Posted: Thu Dec 20, 2018 11:35 am
sorry, what is the button "confirm" in the page of new tournament? http://longturn.org/game/LT47/ why is it needed?
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but now. i connect to LT42. (screen)Wahazar wrote:You can't play any player, you can only /take player which you are assigned or delegated to.
Yes, but why LT46 now - omitted? first 45, then 47...Corbeau wrote: If you want to play future games, those would be LT46 and on. One will start in a few weeks (I think).
i myself have translated) Now, I will use a computer translator.Corbeau wrote:BOTH Google English AND your native English.
but I have not found...Corbeau wrote: To change "view", go to Options -> Local Client -> Tileset, and check which suits you most.
I think you mean here is: Checkbox "Only allies"Very_very_long_username wrote: Also how do I chat in private with another player?
please 2.6 !!Corbeau wrote: 2. Download the client (2.6 or 2.5, we'll see about that in the next 12 days)
That was not 'the' LT42 hosted by longturn.org but a random game running on metaserver with LT42 settings.Vladimir wrote:
but now. i connect to LT42. (screen)
Vladimir wrote:I think you mean here is: Checkbox "Only allies"Very_very_long_username wrote: Also how do I chat in private with another player?
http://forum.freeciv.org/f/download/fil ... d=1486&t=1
Freeciv client - Help - Chatline wrote:The client has a primitive chat interface. The lines you type are sent to all players, or only to your allies if the client is configured for that, except:
- Messages starting with '/' are interpreted as server commands and executed, if you have the required access level.
- Messages starting with 'John:' are private messages to 'John'. Names can be abbreviated, or surrounded with double-quotes if they have spaces. The server looks for players named 'John' and if that fails tries to match a username beginning with 'John' (like 'Johnathan').
- Messages starting with 'John::' are private messages as above, but will match only users (not players) named 'John'. A user name 'Johnathan' will still be matched.
- Messages starting with ':' will be sent to everyone (even if your client is configured to send only to allies by default).
- Messages starting with '.' will be sent only to all your allies (or, if you're a global observer, only to other global observers).
The map is defined by the server running the game and the client uses a respective tileset to display it. The map in this case is set as 'Isometric'. I'm assuming this is a local game satarted by yourself. If you want the map to be flat 2D then you should uncheck the 'Isometric' checkbox in More Game Options... Geological tab - Map topology index group when starting a new game.Vladimir wrote:where 2D-map?
Not that simple with 2.6. As the screenshots show, trident is already chosen for non-isometric square ("Overhead") maps. So the map generated by the server must also be of non-isometric square topology for that tileset to be used by the client.Corbeau wrote:About "2D map", just choose Trident tileset.
Each topology have its own pulldown menu with appropriate tilesets assigned.wieder wrote:I have hard time understanding what's going on with the 2.6 maps. What's the problem for changing between trident and amplio like with 2.5? After all the maps work just the same and there is no difference between how the maps are used. They just look different.
Indeed there is no choice to choose between trident and amplio in 2.6 like there is with 2.5. How this can be solved? Some people need amplio and some trident. Or similar implementations.
yes it is right!Wahazar wrote:...there should be only distinction between hex and square topology.
you are very lucidly explained to all! thank you! I finally figured out what was happening.HanduMan wrote:'Isometric' checkbox...