Bug(s) in the LT42 ruleset
Posted: Tue Nov 27, 2018 12:45 pm
A medium-seriousness bug was discovered in LT42 ruleset a few days ago. I forgot who found it and reported it on Discord, whoever it was, thank you.
Bonus effects from power/hydro/solar/nuclear plants do not work if you have build a "Factory, MF" instead of a regular Factory.
Context:
Early in the game you can build Manufaktur building. It increases your city production (shields) by 2 (two). Once you discover Industrialization, the Manufaktur stops working and is "turned into a museum" and gives 2 Trade instead. However, if a Manufaktur is present in the city, you can build Factory (officially called "Factory, MF") with a discount. This Factory (MF) has the bug described above.
If you have built a Manufaktur, you can not build a regular factory. You can only build the "buggy" Factory MF.
HOWEVER, you SHOULD BE ABLE TO simply sell Manufaktur before starting to buld a regular Factory and things should be fine.
I was in favour of fixing the problem, but, for the record, Wieder was against it "because there is a long tradition of not changing the ruleset once the game starts even if there are serious bugs in the ruleset". This will probably be the principle in the future, too.
Bonus effects from power/hydro/solar/nuclear plants do not work if you have build a "Factory, MF" instead of a regular Factory.
Context:
Early in the game you can build Manufaktur building. It increases your city production (shields) by 2 (two). Once you discover Industrialization, the Manufaktur stops working and is "turned into a museum" and gives 2 Trade instead. However, if a Manufaktur is present in the city, you can build Factory (officially called "Factory, MF") with a discount. This Factory (MF) has the bug described above.
If you have built a Manufaktur, you can not build a regular factory. You can only build the "buggy" Factory MF.
HOWEVER, you SHOULD BE ABLE TO simply sell Manufaktur before starting to buld a regular Factory and things should be fine.
I was in favour of fixing the problem, but, for the record, Wieder was against it "because there is a long tradition of not changing the ruleset once the game starts even if there are serious bugs in the ruleset". This will probably be the principle in the future, too.