A super fast game
Posted: Mon Sep 24, 2018 5:02 pm
I browsed the forums and saw this.
http://forum.freeciv.org/f/viewtopic.php?f=19&t=89699
This is a very preliminary and rough idea.
That made me thinking about what are the biggest issues with new people trying out the games. Games that run for one evening or games that will be run in 23h turns. There are of course many reasons why the game is not tried out but time must be one of the most important one.
I was thinking about implementing a new ruleset for games that will be completed in 40-50 turns. Or with short turn the game could end in one hour.
This would roughly mean cutting away roughly 60% of the techs, improvements and units. The unit costs would need to come down and the same goes for pretty much everything. Maybe citymindist 3 and smaller granary sizes. And relatively low empire sizes. Like 5 cities and another unhappy from the next 5.
And yes, this would be a cut down version. Not necessarily a dumbed down one.
The idea would be to make it possible for people to try out the game without investing so many months into it and also make it possible to run some really short games.
http://forum.freeciv.org/f/viewtopic.php?f=19&t=89699
This is a very preliminary and rough idea.
That made me thinking about what are the biggest issues with new people trying out the games. Games that run for one evening or games that will be run in 23h turns. There are of course many reasons why the game is not tried out but time must be one of the most important one.
I was thinking about implementing a new ruleset for games that will be completed in 40-50 turns. Or with short turn the game could end in one hour.
This would roughly mean cutting away roughly 60% of the techs, improvements and units. The unit costs would need to come down and the same goes for pretty much everything. Maybe citymindist 3 and smaller granary sizes. And relatively low empire sizes. Like 5 cities and another unhappy from the next 5.
And yes, this would be a cut down version. Not necessarily a dumbed down one.
The idea would be to make it possible for people to try out the game without investing so many months into it and also make it possible to run some really short games.