The code patches for LT46
Posted: Sat Aug 25, 2018 1:30 pm
Some of this stuff is already in and some is not. This is a list where the planned and implemented code changes can be seen in one place.
New multipliers for global warming and nuclear winter:
https://github.com/longturn/freeciv-S2_5/pull/2/files
New caravan bonus style and trade routes:
https://github.com/freeciv/freeciv/comm ... 778206c52e
Changes diplomat chance of stealing tech to use new diplchance_steal game setting:
https://github.com/longturn/freeciv-S2_ ... e168648963
Don't get techs when conquering cities
https://github.com/longturn/freeciv-S2_ ... f48a6d7868
Commenting out a line from diplomats.c for preventing stealing techs when inciting a city:
from:
bool diplomat_incite(struct player *pplayer, struct unit *pdiplomat,
struct city *pcity, const struct action *paction)
/* You get a technology advance, too! */
steal_a_tech(pplayer, cplayer, A_UNSET);
New multipliers for global warming and nuclear winter:
https://github.com/longturn/freeciv-S2_5/pull/2/files
New caravan bonus style and trade routes:
https://github.com/freeciv/freeciv/comm ... 778206c52e
Changes diplomat chance of stealing tech to use new diplchance_steal game setting:
https://github.com/longturn/freeciv-S2_ ... e168648963
Don't get techs when conquering cities
https://github.com/longturn/freeciv-S2_ ... f48a6d7868
Commenting out a line from diplomats.c for preventing stealing techs when inciting a city:
from:
bool diplomat_incite(struct player *pplayer, struct unit *pdiplomat,
struct city *pcity, const struct action *paction)
/* You get a technology advance, too! */
steal_a_tech(pplayer, cplayer, A_UNSET);