Alternative techs
Posted: Mon Aug 13, 2018 1:13 pm
What about giving the player alternative techs to choose from. Say I want to research a junk ship instead of a caravel. Both would be deep sea going but have different cost and values. The player could choose from one of the techs to advance in the tech tree but the other alternative tech is not a necessary step in it. Same for a Samurai or a Knight. Also give the player the choice of dead ends in the tech tree like mounted riflemen instead of going directly for the tank wich is much more expensive to develope.
Players would have to choose between short time investments and longterm investments that suite their needs taking a somehow boring linearity out of the game.
Players would have to choose between short time investments and longterm investments that suite their needs taking a somehow boring linearity out of the game.