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LT45 will start soon

Posted: Wed Jul 25, 2018 9:17 pm
by wieder
Due to reasons explained in various places, here, discord, in-game chat etc, LT44 will probably never be ended in a traditional way. However, since no ending post is written, it will continue running. Those players who wish to keep playing can do so.

Meanwhile we start preparations for launching LT45 very soon. LT45 could be started by mid August. We can open the signups tomorrow.

While signups for LT45 are open we can talk about what kind of game LT45 will be. The ruleset is based on LT44 and there will be no changes or very minimal ones. That's at least the current plan.

The options for LT45 are the following:

1) We will do a 5 team game if we can figure out who 5 team leaders we can have for picking the teams. One team leader picks at a time. The team leaders will be turned into regular players once the game starts. Obviously however they may have very good ideas about how to play so play with the team. If LT45 will be a team game, we need some ideas about how to handle idlers and what to do with replacement players.

2) If the teams can't be figured out early enough LT45 will be teamless. This means having 5 team leaders who are willing to pick in discord, email or with irc in real time when the signups close. We need to know this about 10 days before the end of signups.

We try to avoid idlers and especially with the team game option we may require signup, confirmation on the web page and also a possible reply to admins's e-mail. The e-mail may or may be required and it will be sent to the e-mail address you have given. This is just to make sure you are there :)

Posted: Wed Jul 25, 2018 10:09 pm
by Hans_Lemurson
I would be willing to be a Team Captain. I don't yet know all the player's skill and reputation, but why should I let ignorance stop me?

Posted: Wed Jul 25, 2018 10:41 pm
by Corbeau
Well, the only thing team captain should know are players' skill and reputation :D

Posted: Thu Jul 26, 2018 3:49 am
by cgalik
If not a two team game, then will need some rule tweaks like: tech trading off, maybe lowering cost of tech style 3, no tech stealing, partisan generation off.

I think do another 2 team game with same settings, just scattered placement. Other options all take more time.

Posted: Thu Jul 26, 2018 7:40 am
by Corbeau
Let me try again for the n-th time.

Tech upkeep.

It effectively has the same result as Tech Style 3 (experimental): earlier techs are cheaper, later ones are more expensive. Except you can adjust how strong effect you want.

Posted: Thu Jul 26, 2018 9:53 am
by fran
Corbeau wrote: Tech upkeep.
Wouldn't that restrict weak players from getting techs by sharing?
That was the whole point about sharing.

Posted: Thu Jul 26, 2018 10:25 am
by Corbeau
There is an option to connect tech upkeep with number of cities. The more cities you have, the bigger tech upkeep is. So a nation with 30 cities pays 10 times more tech upkeep than a nation with 3 cities.

Also, the weaker players don't really have to progress, they just have to keep the bulb count at zero. So, yes, if you are too weak, you lose. But that's kind of the point.

Posted: Thu Jul 26, 2018 10:31 am
by fran
When does tech upkeep kick in?
If it's about city number, then bigger cities are way privileged,
it's actually an anti-smallpox rule.
A frontier player down to 2 cities probably can't afford anything.

What's more, you need to calculate if you can take a tech at all by sharing,
because obviously the "don't lose tech if bulbs negative" patch
needs to be reverted.

Posted: Thu Jul 26, 2018 11:02 am
by Corbeau
fran wrote:When does tech upkeep kick in?
It can start immediately and grows gradually. Or it can have a threshold and, after it is reached, grows gradually.
If it's about city number, then bigger cities are way privileged,
it's actually an anti-smallpox rule.
It is a welcome effect.
A frontier player down to 2 cities probably can't afford anything.
If you are a frontier nation with two cities, then you're dead anyway.
What's more, you need to calculate if you can take a tech at all by sharing,
because obviously the "don't lose tech if bulbs negative" patch
needs to be reverted.
It's not a patch, it's a server setting, and both options are available.

Posted: Fri Jul 27, 2018 1:48 pm
by wieder
Only minor changes and improvements since we are not going to run that many test games. This unfortunately means that tech upkeep is out of the table.

Hans_Lemurson, you sure can be a team captain. I can also try to help making choices if that's needed.

Posted: Tue Aug 21, 2018 7:21 am
by Momo
Any idea when the game will start now? I'd be happy to participate but i still am a few days away from a computer.

Posted: Tue Aug 21, 2018 7:40 am
by Corbeau
Momo wrote:Any idea when the game will start now? I'd be happy to participate but i still am a few days away from a computer.
If you signed up and confirmed, you can delegate immediately (if you have web access, which you obviously have) and this someone will run your nation from T0 until you get back.

Posted: Tue Aug 21, 2018 8:55 am
by Momo
Yes, you're right, i'll do that; city placement can be planned with pictures as in lt44.