Bottom line LT44
Posted: Wed Jul 25, 2018 11:32 am
I hesitated a long time if I should join a team game, especially because the admin
seems to favour 2 teams, and I think 2 is always your last resort.
I didn't want to comment on a running game, but given the ongoing discussion it
doesn't make sense to wait longer.
It turned out to be wrong to take in everybody, lots of players not known or not
knowing longturn level of game-play or concept of team game at all.
LT44 was decided before it started. There were too few regulars on Blue, too many
players that didn't show at all or too late, and too many players that don't have the
slightest clue what to do, too many players silently walking away, too few players
understanding what a team game is, too few players willing to contribute the necessary
amount of time.
Though I've seen only blue part of map I think Blue started in a superior
geostrategical position. We probably had larger part of landmass at our disposal,
and outnumbered the enemy on all frontiers. dim was isolated and could had been
contained by 2 - 4 blue players, vlad was facing 2 - 3 blue players, and nirti
was facing 2 - 3 players. In most cases the blue players prefered not to take notice of
possible presence of the enemy but sent their explorers to the mainland. They didn't
listen or care to my frequent admonishing from start. Except zoltan no frontier
player had the slightest chance to stand the enemy. Later the players prefered not to
secure the coastlines.
This game was effectively decided in T0. I regret I did not quit then out of a
false loyalty.
The decision to give 2 players from outside 2 nations of the so well "balanced"
teams on each side -- moore the jamaicans and silesians, arkan the inuit and vodot --,
was wrong. moore built cities in more or less attractive places and went away,
arkan stayed. It's about putting weight into the wrong scale of an already decided game.
Taking in new players after start shouldn't be allowed at all, and the game should be
canceled if a certain amount of idlers is exceeded.
It is plain wrong if regulars maintain team games per se would be the best opportunity
to "learn how to play". The precondition for learning is to have somebody you can learn
from. If there are too few regulars, that won't work, and it puts too heavy a load on those
that are willing to give advise.
In a team game, every new player needs a regular for advise, and of course the new
player needs to be willing to learn.
I especially thank zoltan to make the necessary and correct decision to quit the game,
encouraging myself to do it also.
I also enjoyed being teamed up with wahazar, xandr and joy.
seems to favour 2 teams, and I think 2 is always your last resort.
I didn't want to comment on a running game, but given the ongoing discussion it
doesn't make sense to wait longer.
It turned out to be wrong to take in everybody, lots of players not known or not
knowing longturn level of game-play or concept of team game at all.
LT44 was decided before it started. There were too few regulars on Blue, too many
players that didn't show at all or too late, and too many players that don't have the
slightest clue what to do, too many players silently walking away, too few players
understanding what a team game is, too few players willing to contribute the necessary
amount of time.
Though I've seen only blue part of map I think Blue started in a superior
geostrategical position. We probably had larger part of landmass at our disposal,
and outnumbered the enemy on all frontiers. dim was isolated and could had been
contained by 2 - 4 blue players, vlad was facing 2 - 3 blue players, and nirti
was facing 2 - 3 players. In most cases the blue players prefered not to take notice of
possible presence of the enemy but sent their explorers to the mainland. They didn't
listen or care to my frequent admonishing from start. Except zoltan no frontier
player had the slightest chance to stand the enemy. Later the players prefered not to
secure the coastlines.
This game was effectively decided in T0. I regret I did not quit then out of a
false loyalty.
The decision to give 2 players from outside 2 nations of the so well "balanced"
teams on each side -- moore the jamaicans and silesians, arkan the inuit and vodot --,
was wrong. moore built cities in more or less attractive places and went away,
arkan stayed. It's about putting weight into the wrong scale of an already decided game.
Taking in new players after start shouldn't be allowed at all, and the game should be
canceled if a certain amount of idlers is exceeded.
It is plain wrong if regulars maintain team games per se would be the best opportunity
to "learn how to play". The precondition for learning is to have somebody you can learn
from. If there are too few regulars, that won't work, and it puts too heavy a load on those
that are willing to give advise.
In a team game, every new player needs a regular for advise, and of course the new
player needs to be willing to learn.
I especially thank zoltan to make the necessary and correct decision to quit the game,
encouraging myself to do it also.
I also enjoyed being teamed up with wahazar, xandr and joy.