Why do small cities get free granaries?
Posted: Thu Jul 19, 2018 10:04 pm
As I was planning city development today, trying to get settlers and migrants built in my smaller cities to make use of their rapid growth ability, the question occurred to me: Why?
It seems a very strange exception in this ruleset, to have cities of sizes 1-4 have free granaries, but then have this ability disappear at size 5. Quite odd indeed. Given that this Longturn ruleset is born out of a process of tweaking and refinement spanning many years, I can't imagine this could have been an accident. There must be a reason for this.
Why was it added?
It seems a very strange exception in this ruleset, to have cities of sizes 1-4 have free granaries, but then have this ability disappear at size 5. Quite odd indeed. Given that this Longturn ruleset is born out of a process of tweaking and refinement spanning many years, I can't imagine this could have been an accident. There must be a reason for this.
Why was it added?