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Some settings to vote on

Posted: Tue Jan 24, 2012 6:45 am
by det0r
I can't be bothered making the poll yet, but lets start listing some settings to vote on.

tlgive and tlrecv should both be set to ~60% maybe?

rapture time should be set to 2 turns

city trading disabled

increase the research cost of each tech?

shrink the map? (maybe just a little bit?)

Posted: Tue Jan 24, 2012 7:50 am
by det0r
a few more:

changes to the wonders (dude has proposed something that sounds good in another thread)

turn on kill unhomed units?

Posted: Tue Jan 24, 2012 8:30 am
by maho
Definitively - turn on killunhomed.

Also, I would like everyone who gives a poll - please write in description link to the poll. In such case I have the link in forum thread, and I can easily go to poll forum thread is about.

Posted: Tue Jan 24, 2012 9:34 am
by elrik
Is this possible to delay killunhomed units for newcommers? First of all you need time to reach land then to take a look at it and then finally deploying/fighting. It can be difficult to fight with green units but what about green and almost dead by this time?

Posted: Tue Jan 24, 2012 12:57 pm
by seyit
Is it too bold to say that perhaps tech trading should be turned off as well. This will make the game fairer imho. Ppl with few friends are usually at a disadvantage otherwise.

Posted: Tue Jan 24, 2012 3:30 pm
by Steelski
seyit wrote:Is it too bold to say that perhaps tech trading should be turned off as well. This will make the game fairer imho. Ppl with few friends are usually at a disadvantage otherwise.
This would be good. Let people who want to share tech let each other steal them. This would be kind of more realistic too. A nation's scientists can research more than one subject at once, and the time it takes to solve some problem isn't in an inverse linear relationship with the amount of people working on it, so N cooperating nations advancing at N times the speed of one is just extremely silly. Not to mention that completely free and instantaneous adoption of some technology is kind of ridiculous.

Posted: Tue Jan 24, 2012 4:18 pm
by terror
Akfaew allow to make polls to ltex23B ( in poll option it still doesnt exists ).
Yes and fork settings from lt30, there is a lot to change :)

Posted: Tue Jan 24, 2012 6:04 pm
by det0r
seyit wrote:Is it too bold to say that perhaps tech trading should be turned off as well. This will make the game fairer imho. Ppl with few friends are usually at a disadvantage otherwise.
Sorry, I should have elaborated. tlrecv and tlgive are % chances of losing a tech during tech trading. A setting of 60% each means that there is a 60% chance the receiver won't get it, and a 60% that the giver will lose the tech. This severely disadvantages tech trading, but still leaves the possibility open. The alternative would be to disable tech trading as you have suggested.

Posted: Wed Jan 25, 2012 12:51 am
by mrsynical
Sorry dumb question. Is LTeX23 dead/finished? If it is over, I would suggest accelerating LTeX23B ahead of LT30 so more bugs can be discovered.

This could be achieved by giving everybody a bunch of starting techs (so that (for example) you start with gunpowder and the techs leading up to gunpowder)?

Posted: Wed Jan 25, 2012 2:20 am
by det0r
The vote to end LTeX23 only won by a single vote, so it was decided to let it keep running and start this game once dude finishes exams. Someone suggested a reason for not ending LTeX23 would be to find more late game bugs, and some people (myself included) like having a chance to play around with armor and howitzers :D

Posted: Fri Jan 27, 2012 1:10 pm
by monamipierrot
One more:

HEXES!!!!!!!!

Posted: Fri Jan 27, 2012 1:11 pm
by monamipierrot
(althou I didn't sign in and maybe won't in the future: someone have to test hexes!)

Posted: Sat Jan 28, 2012 12:50 am
by det0r
when I've tried to play on a hex map before it was really buggy, it might have been my tileset though?

Posted: Sun Jan 29, 2012 9:14 pm
by terror
maybe better no? Let ltex23b will be preparation for lt31?

Posted: Tue Jan 31, 2012 11:17 am
by monamipierrot
det0r wrote:when I've tried to play on a hex map before it was really buggy, it might have been my tileset though?
I played a very big single player game with 2.2 and hexes. No bugs, AFAICS. Can you elaborate?

Posted: Tue Jan 31, 2012 11:26 am
by monamipierrot
monamipierrot wrote:
det0r wrote:when I've tried to play on a hex map before it was really buggy, it might have been my tileset though?
I played a very big single player game with 2.2 and hexes. No bugs, AFAICS. Can you elaborate?
I used the plain 2d tileset, which is almost identical to the squares 2d tileset

Posted: Mon Mar 05, 2012 11:14 pm
by Joe9009
Hello all just, wanted to say pumped to play my first longturn game, have read alot of the forums are there any threads I really should read before LTeX23B. Not that I won't get schooled first time playing longturn but reading helps.

Posted: Tue Mar 06, 2012 8:38 am
by mrsynical
Joe9009 wrote:Hello all just, wanted to say pumped to play my first longturn game, have read alot of the forums are there any threads I really should read before LTeX23B. Not that I won't get schooled first time playing longturn but reading helps.
Read this (but don't follow it exactly!)
http://www.freecivbook.com/blog/

Don't trust anybody, but also talk to all your neighbours as soon as possible.

Enjoy :-)