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Posted: Sun Aug 26, 2018 6:29 pm
by fran
Corbeau wrote:Most people probably missed this, but a few days ago I upgraded my ruleset to have granary sizes like this (comments welcome):
Code: Select all
City Food Max
size after food
growth
1 10
2 2* 12
3 4* 15
4 6* 18
5 8 22
6 10 26
7 12 30
8 15 35
9 20 40
10 25 50
+1 +5 +10
* free Granary
Huh, this can be done?
Does +1/5/10 indicate it continues forever? That would mean you can provide a function as input.
I also didn't know "food after growth" can be specified for every size.
Does that mean, a city shrinking from size 3 to 2 will have 2 in granary, shrinking from 2 to 1 will have 0?
This is really interesting, because you don't want to shrink small cities with that setting.
Posted: Sun Aug 26, 2018 9:07 pm
by Corbeau
fran wrote:Corbeau wrote:Most people probably missed this, but a few days ago I upgraded my ruleset to have granary sizes like this (comments welcome):
Code: Select all
City Food Max
size after food
growth
1 10
2 2* 12
3 4* 15
4 6* 18
5 8 22
6 10 26
7 12 30
8 15 35
9 20 40
10 25 50
+1 +5 +10
* free Granary
Huh, this can be done?
Does +1/5/10 indicate it continues forever? That would mean you can provide a function as input.
Well, you could call it a function, it's basically a simple linear increase where you define an increment. The +5 for food remaining is due to Granary making 50% of the food being preserved on growth.
Does that mean, a city shrinking from size 3 to 2 will have 2 in granary, shrinking from 2 to 1 will have 0?
I'm not sure. I presume you're talking about shrinking due to starvation. When shrinking due to building population units, I think the amount of food stays the same as it was before shrinking, regardless of size and presence of Granary improvement.