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I can't be bothered making the poll yet, but lets start listing some settings to vote on.
tlgive and tlrecv should both be set to ~60% maybe?
rapture time should be set to 2 turns
city trading disabled
increase the research cost of each tech?
shrink the map? (maybe just a little bit?)
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a few more:
changes to the wonders (dude has proposed something that sounds good in another thread)
turn on kill unhomed units?
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Definitively - turn on killunhomed.
Also, I would like everyone who gives a poll - please write in description link to the poll. In such case I have the link in forum thread, and I can easily go to poll forum thread is about.
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Is this possible to delay killunhomed units for newcommers? First of all you need time to reach land then to take a look at it and then finally deploying/fighting. It can be difficult to fight with green units but what about green and almost dead by this time?
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reduce city incite cost which was increased by x1000.
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Fork settings from LTeX23 or from LT30?
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Is it too bold to say that perhaps tech trading should be turned off as well. This will make the game fairer imho. Ppl with few friends are usually at a disadvantage otherwise.
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Is it too bold to say that perhaps tech trading should be turned off as well. This will make the game fairer imho. Ppl with few friends are usually at a disadvantage otherwise.
This would be good. Let people who want to share tech let each other steal them. This would be kind of more realistic too. A nation's scientists can research more than one subject at once, and the time it takes to solve some problem isn't in an inverse linear relationship with the amount of people working on it, so N cooperating nations advancing at N times the speed of one is just extremely silly. Not to mention that completely free and instantaneous adoption of some technology is kind of ridiculous.
Last edited by Steelski (2012-01-24 15:36:20)
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Akfaew allow to make polls to ltex23B ( in poll option it still doesnt exists ).
Yes and fork settings from lt30, there is a lot to change
Last edited by terror (2012-01-24 16:19:05)
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Is it too bold to say that perhaps tech trading should be turned off as well. This will make the game fairer imho. Ppl with few friends are usually at a disadvantage otherwise.
Sorry, I should have elaborated. tlrecv and tlgive are % chances of losing a tech during tech trading. A setting of 60% each means that there is a 60% chance the receiver won't get it, and a 60% that the giver will lose the tech. This severely disadvantages tech trading, but still leaves the possibility open. The alternative would be to disable tech trading as you have suggested.
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Sorry dumb question. Is LTeX23 dead/finished? If it is over, I would suggest accelerating LTeX23B ahead of LT30 so more bugs can be discovered.
This could be achieved by giving everybody a bunch of starting techs (so that (for example) you start with gunpowder and the techs leading up to gunpowder)?
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The vote to end LTeX23 only won by a single vote, so it was decided to let it keep running and start this game once dude finishes exams. Someone suggested a reason for not ending LTeX23 would be to find more late game bugs, and some people (myself included) like having a chance to play around with armor and howitzers
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This could be achieved by giving everybody a bunch of starting techs (so that (for example) you start with gunpowder and the techs leading up to gunpowder)?
I tried that once in a local game. The problem is musketeers cost 3 times more than warriors, and you still have size 1 cities with no buildings. So offence has a great bonus, and defence is really hard.
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One more:
HEXES!!!!!!!!
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(althou I didn't sign in and maybe won't in the future: someone have to test hexes!)
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when I've tried to play on a hex map before it was really buggy, it might have been my tileset though?
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LTeX23B has been created in the git repository, polls can now be created. It was copied from LTeX23 as of 28.01.12
Source code of the server is the same as for LTeX23, I will not make a branch like I did for LT30.
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How about I take the current LTeX23 map, /remove all players, keep the infrastructure, add 3 global warmings and 3 nuclear winters and we use that for LTeX23B?
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maybe better no? Let ltex23b will be preparation for lt31?
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when I've tried to play on a hex map before it was really buggy, it might have been my tileset though?
I played a very big single player game with 2.2 and hexes. No bugs, AFAICS. Can you elaborate?
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det0r wrote:when I've tried to play on a hex map before it was really buggy, it might have been my tileset though?
I played a very big single player game with 2.2 and hexes. No bugs, AFAICS. Can you elaborate?
I used the plain 2d tileset, which is almost identical to the squares 2d tileset
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Hello all just, wanted to say pumped to play my first longturn game, have read alot of the forums are there any threads I really should read before LTeX23B. Not that I won't get schooled first time playing longturn but reading helps.
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Hello all just, wanted to say pumped to play my first longturn game, have read alot of the forums are there any threads I really should read before LTeX23B. Not that I won't get schooled first time playing longturn but reading helps.
Read this (but don't follow it exactly!)
http://www.freecivbook.com/blog/
Don't trust anybody, but also talk to all your neighbours as soon as possible.
Enjoy :-)
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