#1 2015-01-23 14:31:49

awfullbored
Player
Posts: 7

When *exactly* do turns end

I still have no idea how to determine when a turn is going to end. The rules state that they are 23 hours, but does that mean that the turns swing around the clock, or is there a reserved maintenance hour? If the former, is there somewhere I can query the end of the given turn within the game, or somewhere on longturn.org? If the latter, can you prominently post the UTC time at which every turn will end, perhaps in the rules sticky?

It looks like I already missed a turn as a result of my ignorance.

Offline

#2 2015-01-23 14:40:19

HanduMan
Player
Posts: 119

Re: When *exactly* do turns end

awfullbored wrote:

is there somewhere I can query the end of the given turn within the game, or somewhere on longturn.org?

Both. There is a countdown timer in the client below your tax rate settings (in gtk client, that is) telling the housr and minutes remaining until next TC. That same information is also dispayed on the header section of Longturn.org web site.

awfullbored wrote:

It looks like I already missed a turn as a result of my ignorance.

You can only miss a turn by staying away for at least 23 hours. Did you really?

Offline

#3 2015-01-23 14:45:20

wieder
Administrator
Posts: 1,863

Re: When *exactly* do turns end

A new turn starts in 23 hours after the previous turn has ended. This means that the turns will change one hour earlier every day. For example, if the next TC is (for me at my local time) at 03:00 AM, the next TC will happen at 02:00 and the one after that 01:00. There is a short "maintenance" time for each TC but since that's usually only seconds, it really doesn't matter that much.

In addition to that there may be some moments of maintenance when the server smile needs to be restarted but that's usually only a very short time. This happened when an idler was replaced. When something like that happens, the time of the TC shouldn't be affected because the timer is set again to compensate.

We have 23h turns because that's more fair compared to having 24h turns. That way the TC doesn't happen at a convenient/inconvenient time for players living on some specific time zone.  There has been talks about having 25h turns but LT34 is not using that.

Offline

#4 2015-01-23 15:02:37

awfullbored
Player
Posts: 7

Re: When *exactly* do turns end

So, again, is there any way for me to determine what time a given turn ends? Like this one, for example? If not, this becomes a chore that I have to address twice a day, preferably at 12 hour intervals, to make sure I don't miss another one.

EDIT: sorry, missed Handuman's response. I will look for that. And yes, I stayed away for that long, as I habitually login at a similar time per day. Seems like a pretty natural approach, if you don't know about the swinging window.

Last edited by awfullbored (2015-01-23 15:04:49)

Offline

#5 2015-01-23 15:25:01

Kryon
Administrator
Posts: 370

Re: When *exactly* do turns end

You can login at the same time every day and never miss a turn except you will have to login twice every 24 days.

Offline

#6 2015-01-29 14:14:04

wieder
Administrator
Posts: 1,863

Re: When *exactly* do turns end

Would it help if you had some way to add the turn change information on a Google calendar? I'm not using one but I've heard about a script doing that.

Offline

#7 2015-01-29 18:15:07

akfaew
Administrator
Posts: 622

Re: When *exactly* do turns end

This perl function should return remaining time until TC. Argument is the port number (5034).

sub tc {
        my $port = shift;
        my $t = 23*60*60 - (time() + $port % 10 * (2 * 60 * 60)) % (23*60*60);
        return sprintf("%_TC: %_%02d:%02d:%02d", $t / (60*60), $t / 60 % 60, $t % 60);
}

Offline

#8 2015-02-03 05:17:16

nicemicro
Player
Posts: 7

Re: When *exactly* do turns end

Why didn't you keep the 25 hours long turns of Ladder Wars? Now I'm confused!

Offline

#9 2015-02-03 08:19:05

edrim
Ganoes Paran
Posts: 479

Re: When *exactly* do turns end

nicemicro wrote:

Why didn't you keep the 25 hours long turns of Ladder Wars? Now I'm confused!

Because LW are quite different project here, and we have changed it because Admin (like me) like this change.
23 hours turn length was here from ages and we are playing it here because nobody says he would like to play with 25 and Admin (like wieder) accept this change.

Offline

Board footer

Powered by FluxBB