#26 2015-01-11 10:20:20

edrim
Ganoes Paran
Posts: 479

Re: The LT34 settings excluding some possible map tweaks

wieder wrote:

I guess we are going to do it with these small islands if someone can't figure out how to generate the LT31 islands. There was some talk about it but no one remembers how it was done and I can't find that thread. Maybe it was on irc.

If someone wants to suggest some changes to compensate the islands, now is the last moment to do that. We will test very soon and then plan only to fix possible errors but nothing more.


/set mapsize "PLAYER"
/set aifill 50
/set tilesperplayer 400
/set topology "WRAPX|WRAPY"
/set generator "ISLAND"
/set startpos "VARIABLE"
/set separatepoles disabled
/set alltemperate enabled
/set landmass 40

I am trying settings on vanilla ruleset, this is going to be much better then those tiny islands, in my first try with this settings, after starting and ending many games, it generated quite big islands with only one player per island, and many smaller islands too.

Maybe this settings can be fixed a little:)

Landmass is not breaking those islands much.

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#27 2015-01-11 11:16:44

HanduMan
Player
Posts: 119

Re: The LT34 settings excluding some possible map tweaks

edrim wrote:

/set startpos "VARIABLE"

Oh yes! Looks a lot better now.
island_variable_400_40.PNG
All starting positions are on bigger islands as they should.
But the "VARIABLE" does not guarantee one player per island. Can we take that risk?
I think the landmass is just right. If bigger, there will be more than one player starting on one island, if smaller, someone might get isolated by deep ocean.

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#28 2015-01-11 13:05:11

edrim
Ganoes Paran
Posts: 479

Re: The LT34 settings excluding some possible map tweaks

akfaew is not playing and he will start a game, so he may chack if everything is ok.

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#29 2015-01-11 13:59:44

wieder
Administrator
Posts: 1,863

Re: The LT34 settings excluding some possible map tweaks

"So an experienced (veteran 3 or higher) engineer unit can turn an ocean tile to swamp in just one turn. Really?"

It was for small islands but now since we have bigger islands for every player this is no longer needed. I changed it to 24 while it was 12 for the small islands and was originally 36.

"akfaew is not playing and he will start a game, so he may chack if everything is ok."

If he or someone else not playing would have time to check that, it would be great! But if not, I guess it wouldnät be that bad since the results we got were really quite promising.

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#30 2015-01-11 14:11:40

edrim
Ganoes Paran
Posts: 479

Re: The LT34 settings excluding some possible map tweaks

He can start a game, save, then end a game, check and after checking start a game from save.
No big deal for him.

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