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Am repeating the welcome I made to Greatturn players in the LTex thread here, so that future replies can be placed here.
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another GT refugee...
Hi,
I hope people are wrong about GT being down permanently - to say it's a shame doesn't come close.
I was playing GT11, which was a great scenario XYZ created based on Game of Thrones. Does Longturn have scenarios like this? The chance to play such a different game was a lot of fun, even if it hasn't lasted long. (hopefully just so far)So I've registered for LT33, and was wondering if anyone has a rough idea about how long it'll probably be before the game starts? How many players are you aiming for? I want to go over the ruleset variations and familiarise myself with the community before it begins. I gather there will be at least a week's notice. Is that correct?
I wonder if the new GT arrivals will be natural allies?
I've read a warning here that LT is more competitive - sounds like the honourable challenge of a worthy opponent...So is it really just 180 euros that stands in the way of getting GT back up and running? If there's anyone out there who is able to take over the administration I'm sure we can cover your expenses. Speak up before the community disappears. Even just to know that the break is temporary will make all the difference, people will hold on, and help.
Some people are uncomfortable talking about money, which is fine, people are different. But people are also good at different things, which is what makes humans so strong. I simply don't know enough about the hardware or the software to save GT, but I can give money, and I'm sure there are many, many others who would do the same. This game is just too good to let an entire block of experience and community fall away. We all want this game to keep growing and keep getting better, which it is doing, but it doesn't need setbacks - avoidable setbacks. How many people out there will be disillusioned by this and never come back?
The thing that makes freeciv so good is that it's evolved through the playing itself - the players have created the game. Eighteen years and counting. This is remarkable. The balance between the pure strategic elements essential for a game to be worth playing again and again like chess, and the "simulation" of the history of human civilisation has been worked out through the many tens of thousands of games.This GT crisis has lead to a good thing - that connections are being made between the GT and LT playing communities.
That can only be a good thing.
evan
I too was playing the Game of Thrones scenario because I too like the idea of unusual and different games. Longturn has had a big variety of games but not including scenario games. I hope in the future we can include some. In fact I was hoping to write one based on the ancients ruleset.
A test game for LT33 may be starting as soon as Monday. Good luck
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There is no problem with hosting a scenario game. We have the server capacity, and they can be run as non-ranking games. But someone has to create and oversee them.
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Kevin551,
you said that a test game for LT33 could start on Monday. What is a test game?
evan
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We want to make sure all the settings are OK. The turn will be 2-5 minutes, just to see if everything is as it is supposed to, and if everybody has a working client etc.
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About this being a more competitive community, I don't see this as a problem. I'm a peaceful player, but don't mind the occasional pub brawl, even though I have no problem if the whole game went peaceful. Like I said in another place, violent types make the game more interesting; it's all about the ratio between the Builders and the Fighters. If there are a lot of Fighters, the game will become very uninteresting for the Builders and vice versa.
So, all I can say is: bring it on
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Corbeau, the problem is when players don't care if they win or lose, and don't try to win. They then resort to strange undesirable behaviour that results in a buzzkill for those that do try to achieve victory.
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I'm still in touch with XYZ, and he's sent me his Africa and Game of Thrones scenarios by email.
Also, I've been in talks with him to make the necessary tweaks to resurrect our World War I scenario. It would be great to bring that one back up and have another go at it. Probably one of my best scenarios, and perhaps we have enough players here to really make it better than ever.
Finally, I'm considering creating a World War II scenario. The only question that I have yet to answer is whether to make it a world-wide conflict on an Earth map, or strictly stick to the European Theatre. Keeping it in Europe would be easy since it could be a simple derivation of the WWI scenario. But to really capture the feel of Global Conflict, it makes more sense to have an Earth map. This means it would take a bit longer to put together, but could still be loads of fun. Stay tuned!
P.S. @ Evan :
It's more than just putting the money together in order to resurrect GT. It's the time and effort required to understand all that code, plus put it all back together in a working fashion. I'd be happy to help anyone who wants to take up the challenge, but there's no way that I could do that with my time commitments at the moment. Simply not possible, unless I win the lottery or something like that
As for natural allies, that's possible I suppose. Personally, I'm more of a pragmatist and make strategic decisions in any given game based on geopolitical factors, mostly. However, knowing that there's a nearby player that I've allied with before & worked together well certainly increases the odds of an offer for an alliance
You're right about bringing the two communities together, though. I wholeheartedly agree !
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"Shhh ! I'm hunting wabbitts ... "
NIMROD
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Welcome all GT players. It's great for us to have new experienced players. I myself played in the first few GT games but after the x3 moves the x1 move was too slow for me. It sounds like GT now has x2 moves and evolved a lot. In any case, I agree that having one big united community is much better!
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Will the help file be updated while in game to reflect the ruleset being used? Or will we have a text file or write up of some kind to adapt to how this game is setup?
I'm familiar with only the default ruleset and the civ2civ3 ruleset from gt10hex.
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The help file is updated, though may possibly contain bugs.
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Hi!
I also belong to the GT community who is join in LT. I'm glad that you all like-minded, and I believe that the LT be as fun to play as in GT.
Since I joined the GT community just this year, and I do not know many details, I'm interested if I should download some additional files to play in LT or is it enough that I already had for the GT?
Also, as kevin said, if we have to pay some money to restore the GT, I'll be happy to participate.
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You need only a 2.3 client. I don't know what it is you wish to restore in particular, but as I said, we have the hardware to run more games - if anybody will volounteer to set them up.
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Akfaew thanks!
It would be great to join the GT on LT server, if there is a volunteer.
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Also, as kevin said, if we have to pay some money to restore the GT, I'll be happy to participate.
Ejjo all GT players.
GT was born from LT and now it is over.
I remember a player who said that what is difficult in keeping good and stable machines for playing one day turn freeciv game. He has made GT. For me it was always some kind of more commercial part of LT. I didnt join because i dont have time to get involved for more cummunities. As we see it is not so easy to keep it working and do not feel tired. It is not fine way just to close community because it is mine, but he had right to do it.
As akfaew wrote we are ready to start more games if needed. All GT players could start their own game.
I will write something more in wieder's topics.
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Actually, theGrime has taken over GT from Davide.
He purchased the domain names and has acquired all the files. Discussions are taking place on the Freeciv forums regarding the resurrection of GT.
Stay tuned. Hopefully it will not be a commercial fork, although there may be a need for fundraising drives on occasion (to cover hosting costs).
Personally, I think there may not be enough players to sustain two LT-type communities at once. Perhaps there's a way to keep us all together.
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"Shhh ! I'm hunting wabbitts ... "
NIMROD
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please make update about greatturn and new game announcement. I will join next greatturn game!
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The most up to date information that I'm aware of can be found on the Freeciv Forums.
Here's a direct link : http://forum.freeciv.org/f/viewforum.php?f=20
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"Shhh ! I'm hunting wabbitts ... "
NIMROD
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Personally, I think there may not be enough players to sustain two LT-type communities at once. Perhaps there's a way to keep us all together.
Yes, two versions competing against eachother is a bit silly. Unite the Tribes!
What GT did well was making it more accesible to new players, by always having new games start regularly. The website and login via metaserver where also nice.
LT is good because the games are more serious and there is a lot of work done on the ruleset.
Combining elements of both would be the best thing for attracting new players to LT
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Hi all,
Civland.org is back up. Greatturn itself is still down for the moment. I welcome all prior GT members back to discuss its future. I'm amenable to the idea of combining the two communities in some fashion, but would like to get the opinion of the greater community.
Thanks,
Matt (aka the Grime)
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Yay! A normal forum where you can send PMs! \ /
Last edited by Corbeau (2014-09-11 21:58:20)
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...if only I could log in...
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I'm amenable to the idea of combining the two communities in some fashion
Ow-kayy... but you asked for it.
The idea is freshly sucked from a dirty finger and probablly highly impractical, as it would require CODING. But i long for the space race.
Let's assume two games are run simultaneously, one LT and one GT.
Any spaceship launched in a Longturn game, after completing its mission lands somewhere in a Greatturn game - and vice versa, of course. The maximal unit payload of a spaceship has to be calculated somehow, taking into consideration its modules (let's assume even a nuclear missile requires some crew to maintain it, so every unit consume some habitable space or whatnot - this is the simplest rule possible). The landing point is selected by player seeing the whole map from orbit. Any SDI Defence of the visited game can deliver some damage to landing spaceship, proportionally to distance from landing point and honouring map topology. More rules are possible, if needed.
The victory conditions are unclear to me, but I want to stress that one player can produce only one spaceship at a time, so the more players survive, the stronger the invading spacefleet can be - but if too much too weak players survive, the other community should be able to build their spaceships faster.
How about that?
--
In my spirit lies my faith
Stronger than love and with me it will be
For always - Mike Wyzgowski & Sagisu Shiro
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I'm not sure why this discussion is taking place in a LT33 forum, but here is my comment on the whole situation: the previous owner sold, and the current owner bought the database of users including email addresses (personal information). Normally laws aren't taken very seriously on the internet, but when you profit from breaking them - then it's a much more serious issue. I don't want to have anything to do with that, please move your spam and discussion elsewhere.
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Hm, it seems things are happening that we are not aware of. Can you be more specific about what profit and spam you are talking about?
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