#1 2011-12-02 19:42:02

monamipierrot
Player
Posts: 171

Re: Poll: Decrease-Fortress-Build_time

What if it was impossible to build a fortress in enemy territories? Much simpler than this complicated double-construction rule. And - why are instant fortresses bad? I think that if you let your enemy enter your territory, your mistake.
I would revert to LT29 settings instead.

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#2 2011-12-02 21:07:45

kevin551
Player
Posts: 360

Re: Poll: Decrease-Fortress-Build_time

I would suggest just clicking the link provided but given that this website does not activate links I guess I will have to do it for you.

"In longturn a fortress can be built in a single turn. This leads to the practice of building a fort seconds before TC to prevent your unit being killed before the fort is completed."

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#3 2011-12-04 10:49:39

monamipierrot
Player
Posts: 171

Re: Poll: Decrease-Fortress-Build_time

Yes Kevin,
I read it, but I can't get the point. You still have to put a lot of effort (put some v workers or engineers), and also take some little risk. In terms of realism, it would be hard to say a fortress needs 2 turns to be builded instead of the ZERO turns of a city. But sure, we're talking about strategy and about TC.
In terms of strategy, I repeat: if one let his opponent build a fortress in his territory, blame his strategy.
What about a general rule "can't work tiles in enemy territory" which sounds to me much more reasonable and not complicated at all?
Another workaround: general rule "working enemy tiles costs x*2 (or *3) turns" which in my opinion sounds even better.
They both would also make more challenging - but not impossible - building TC roads. And they would not be "complicated" rules (prefortress IS) which is very important for a game.

My 2 cents.

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#4 2011-12-24 12:36:27

akfaew
Administrator
Posts: 622

Re: Poll: Decrease-Fortress-Build_time

This is what I applied, is this correct?

diff --git a/lt30/data/lt30/terrain.ruleset b/lt30/data/lt30/terrain.ruleset
index fe7267d..63aa5f8 100644
--- a/lt30/data/lt30/terrain.ruleset
+++ b/lt30/data/lt30/terrain.ruleset
@@ -936,7 +936,7 @@ reqs           =
       "UnitFlag", "Settlers", "Local"
     }
 gui_type       = "Fortress"
-build_time     = 9
+build_time     = 3
 defense_bonus  = 100
 border_sq      = 5
 native_to      = "Land"

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