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LT31 will start soon. This thread is about suggestions about server patches and rulesets.
First, I'd like to propose that we minimize the number of patches, as they make updating the server after some bug is discovered troublesome. The most important patch is authentication. Are any other patches needed?
As to the ruleset, we'll play on a big map, with a maximum number of players. The game will be teamless, something like the previous game. I'll now be kicking and temporarily banning players who stay logged in all the time or who otherwise cause grievance. Hopefully this time we'll avoid forum warfare (yeah, right).
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Yes Yes Yes:) Long time passed but i am still here:)
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For some reason notification emails to users of yahoo.com could not be delivered.
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Je suis toujours là et prêt !
Im still here and ready !
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Uhm ... so how do I "confirm" for the game?
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Just checked that my yahoo.com address is up and running. Should I get another mail account or is there anything else I can do?
Do I have to re-register to the game or is my registration still valid after all this time?
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Awesome, thanks Akf!
About patches, I think the unit movement timeout patch (what is it called again? to stop double-turn attacks around turnchange) is very important. But I agree, let's keep it simple.
A map setting with 1 island per player would be interesting for a change (generator=3 , startpos=1).
Uhm ... so how do I "confirm" for the game?
Just log in at the main page, go to your profile, go to "mygames" and click on LT31. At the bottom of the screen, below the player list, you should find a button that says "confirm that I will play and wont become idle". After confirmation it will say "You have confirmed your participation in LT31. If you have changed your mind - sign out. "
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Just checked that my yahoo.com address is up and running. Should I get another mail account or is there anything else I can do?
Do I have to re-register to the game or is my registration still valid after all this time?
Here's the text of the email:
"After quite a long pause, we're back. LT31 should start in two weeks. So
confirm your participation on the website. If you don't, you won't be spawned.
Discuss rules on the forum: http://forum.longturn.org/viewtopic.php?pid=1604 "
Everyone who signed up for LT31 is still in the player list (you can check if your name is there). You only need to confirm as described in the post above.
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One island for every player would be really interesting and it would be really nice to see some real action on the sea!
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this will be my first time playing in Longturn.....newbie
when the game starts will be send also an e-mail?
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when the game starts will be send also an e-mail?
Yes, I'll send an email after the game has started. As usual, the first turn will last 3 days.
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Ready and waiting. GLHF!
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Great! That was such a long break. I can't wait for it!
Shall we limit number of winners?
Last edited by Kryon (2012-10-19 18:41:11)
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Thanks for the email. I'm here and ready :-).
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One island for every player would be really interesting and it would be really nice to see some real action on the sea!
If we want sea action, much better to just set land to 30% (as Earth) or even less. IMHO, of course.
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Shall we limit number of winners?
I would say yes only if we set the max number to "1".
It never happened in the history of LT, did it?
Otherwise I would keep it unlimited.
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So there is still hope for this group. Thank God!!
I will play LT31. Sea battles is fine with me.
Enjoy the game every one!
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Hi,
I'm still here too, and also ready.
Ally
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Great to see longturn has recovered from its coma! Welcome back everyone.
Kryon wrote:Shall we limit number of winners?
I would say yes only if we set the max number to "1".
It never happened in the history of LT, did it?
Otherwise I would keep it unlimited.
I'm inclined to agree. While theres nothing wrong with making alliances as a strategy to get ahead, everyone should know they will have to tun on eachother or surrender in the end.
Which ruleset will it be? Civ2/3 like last time? If we have settlers that cost 2 population, which is an effective anti smallpox rule, can we get rid of the citymindist limits? Especially if we are going to have islands where placement of coastal cities can be tricky.
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If we have settlers that cost 2 population, which is an effective anti smallpox rule, can we get rid of the citymindist limits? Especially if we are going to have islands where placement of coastal cities can be tricky.
Fine for me. Actually I don't like citymindist, Even more if we have big and thin continents, where there can be many isthmuses between two oceans. (it happens if we turn on 1x1 islands).
It would be enough to set citymindist only to prevent have city in adjacent tiles.
If 2 population costs for settler is not enough effective as you say, I would suggest to try a 3 population cost.
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I wouldn't mind setting popcost=2 and citymindist=2.
Lone-wolf (1 winner): we tried it several times, but it's almost impossible to actually end the game, it's really like a full-time job to try to defeat all other players. I don't think people really enjoyed that. How about a "maximum winners = #players / x", with for example x = 6?
Anyway let's keep settings and rules to a minimum, just use settings that solve issues we experienced in previous games.
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Hi,
I'm still here, and ready for the game.
(I didn't notice any LT message in my mailbox)
I'm against popcost greater than 1, as well as i am against rapturedelay = 1 (Elrik mentioned a vote for 3. I hope it will be repected)
Nevermind about citymindist.
Will there be polls ?
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I opened a vote to limit # of winners to N/6.
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Feel free to open polls, but I think Akf will set most of the settings by himself and use the poll outcomes as advisory (because of the limited time remaining).
Number of winners is not a server setting so for that we can take some more time and decide by poll.
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I opened a vote to limit # of winners to N/6.
Isn't really any way to encourage small alliance other than just forbid or hard-limit them?
Can we estabilish a victory points calculation in a way that REALLY makes you want to kill as many players as possible, including your allies?
If this doesn't work, why not defining a parallel ranking system such as "LongTurn Honour" which doesn't take in consideration killing points or victory, but some other achievements, for example %OfNonIdlingTurns, activity variables such as %OfPollsVoted, and of course %ShareOfVictory (which would be very low in a 20+ alliance i.e. 5% or less).
Being voted as "Most challenging/Honourable/Brave/Enjoyable/Fair" or just "Best Player" from other players (just 1 vote for each player) would also be taken in consideration to push you in the honour ranking. (And a parallel vote for the "Most Boring/Dishonourable/Coward/Unfair" or just "Worst Player" could make you falling down in the same ranking).
Or, we can just set max # of winners to 1 and allow candidate winners to email to administrator to claim victory bringing documented evidence of absolute superiority. If administrator authority is still not accepted by alive players, candidate winner can call for a commission of 5 "Wise men" which would valuate all evidence and decide.
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